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  • Ken Martin's avatar
    Convert Projected Tetrahedra class to OpenGL2 backend · c7fa3a65
    Ken Martin authored
    Switch to using the exp function directly in the fragment shader
    as opposed to building and sending down a texture map. New valid
    image is very slightly more transparent than previous, although
    the existing valid images for this test show significant variances
    between themselves.
    
    Change-Id: I68fce12dbc08a6986595af501bb449f6dfdc1ac8
    c7fa3a65