/*============================================================================
  CMake - Cross Platform Makefile Generator
  Copyright 2000-2009 Kitware, Inc., Insight Software Consortium

  Distributed under the OSI-approved BSD License (the "License");
  see accompanying file Copyright.txt for details.

  This software is distributed WITHOUT ANY WARRANTY; without even the
  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  See the License for more information.
============================================================================*/
#include "windows.h" // this must be first to define GetCurrentDirectory
#include "cmGlobalVisualStudio10Generator.h"
#include "cmLocalVisualStudio10Generator.h"
#include "cmMakefile.h"
#include "cmake.h"


cmGlobalVisualStudio10Generator::cmGlobalVisualStudio10Generator()
{
  this->FindMakeProgramFile = "CMakeVS10FindMake.cmake";
  std::string vc10Express;
  this->ExpressEdition = cmSystemTools::ReadRegistryValue(
    "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\10.0\\Setup\\VC;"
    "ProductDir", vc10Express, cmSystemTools::KeyWOW64_32);
}

//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::AddPlatformDefinitions(cmMakefile* mf)
{
  mf->AddDefinition("MSVC10", "1");
  mf->AddDefinition("MSVC_C_ARCHITECTURE_ID", "X86");
  mf->AddDefinition("MSVC_CXX_ARCHITECTURE_ID", "X86");
}

//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::WriteSLNHeader(std::ostream& fout)
{
  fout << "Microsoft Visual Studio Solution File, Format Version 11.00\n";
  fout << "# Visual Studio 2010\n";
}

///! Create a local generator appropriate to this Global Generator
cmLocalGenerator *cmGlobalVisualStudio10Generator::CreateLocalGenerator()
{
  cmLocalVisualStudio10Generator* lg =  new cmLocalVisualStudio10Generator;
  lg->SetPlatformName(this->GetPlatformName());
  lg->SetGlobalGenerator(this);
  return lg;
}

//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator
::GetDocumentation(cmDocumentationEntry& entry) const
{
  entry.Name = this->GetName();
  entry.Brief = "Generates Visual Studio 10 project files.";
  entry.Full = "";
}

//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator
::EnableLanguage(std::vector<std::string>const &  lang, 
                 cmMakefile *mf, bool optional)
{
  cmGlobalVisualStudio8Generator::EnableLanguage(lang, mf, optional);
}

//----------------------------------------------------------------------------
const char* cmGlobalVisualStudio10Generator::GetPlatformToolset()
{
  if(!this->PlatformToolset.empty())
    {
    return this->PlatformToolset.c_str();
    }
  return 0;
}

//----------------------------------------------------------------------------
std::string cmGlobalVisualStudio10Generator::GetUserMacrosDirectory()
{
  std::string base;
  std::string path;

  // base begins with the VisualStudioProjectsLocation reg value...
  if (cmSystemTools::ReadRegistryValue(
    "HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0;"
    "VisualStudioProjectsLocation",
    base))
    {
    cmSystemTools::ConvertToUnixSlashes(base);

    // 9.0 macros folder:
    path = base + "/VSMacros80";
      // *NOT* a typo; right now in Visual Studio 2008 beta the macros
      // folder is VSMacros80... They may change it to 90 before final
      // release of 2008 or they may not... we'll have to keep our eyes
      // on it
    }

  // path is (correctly) still empty if we did not read the base value from
  // the Registry value
  return path;
}

//----------------------------------------------------------------------------
std::string cmGlobalVisualStudio10Generator::GetUserMacrosRegKeyBase()
{
  return "Software\\Microsoft\\VisualStudio\\10.0\\vsmacros";
}


std::string cmGlobalVisualStudio10Generator
::GenerateBuildCommand(const char* makeProgram,
                       const char *projectName, 
                       const char* additionalOptions, const char *targetName,
                       const char* config, bool ignoreErrors, bool fast)
{
  // now build the test
  std::string makeCommand 
    = cmSystemTools::ConvertToOutputPath(makeProgram);
  std::string lowerCaseCommand = makeCommand;
  cmSystemTools::LowerCase(lowerCaseCommand);

  // If makeProgram is devenv, parent class knows how to generate command:
  if (lowerCaseCommand.find("devenv") != std::string::npos)
    {
    return cmGlobalVisualStudio7Generator::GenerateBuildCommand(makeProgram,
      projectName, additionalOptions, targetName, config, ignoreErrors, fast);
    }

  // Otherwise, assume MSBuild command line, and construct accordingly.

  // if there are spaces in the makeCommand, assume a full path
  // and convert it to a path with no spaces in it as the
  // RunSingleCommand does not like spaces
  if(makeCommand.find(' ') != std::string::npos)
    {
    cmSystemTools::GetShortPath(makeCommand.c_str(), makeCommand);
    }
  // msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD
  if(!targetName || strlen(targetName) == 0)
    {
    targetName = "ALL_BUILD";
    }    
  bool clean = false;
  if ( targetName && strcmp(targetName, "clean") == 0 )
    {
    clean = true;
    makeCommand += " ";
    makeCommand += projectName;
    makeCommand += ".sln ";
    makeCommand += "/t:Clean ";
    }
  else
    {
    makeCommand += " ";
    makeCommand += targetName;
    makeCommand += ".vcxproj ";
    }
  makeCommand += "/p:Configuration=";
  if(config && strlen(config))
    {
    makeCommand += config;
    }
  else
    {
    makeCommand += "Debug";
    }
  if ( additionalOptions )
    {
    makeCommand += " ";
    makeCommand += additionalOptions;
    }
  return makeCommand;
}
