Commit 6e781353 authored by Will Schroeder's avatar Will Schroeder
Browse files

*** empty log message ***

parent cc609bdb
......@@ -55,7 +55,6 @@ class vtkAGraymap : public vtkColorScalars
{
public:
vtkAGraymap() {};
~vtkAGraymap() {};
vtkAGraymap(const vtkAGraymap& fs) {this->S = fs.S;};
vtkAGraymap(const int sz, const int ext=1000):S(2*sz,2*ext){};
int Allocate(const int sz, const int ext=1000) {return this->S.Allocate(2*sz,2*ext);};
......
......@@ -55,7 +55,6 @@ class vtkAPixmap : public vtkColorScalars
{
public:
vtkAPixmap() {};
~vtkAPixmap() {};
vtkAPixmap(const vtkAPixmap& fs) {this->S = fs.S;};
vtkAPixmap(const int sz, const int ext=1000):S(4*sz,4*ext){};
int Allocate(const int sz, const int ext=1000) {return this->S.Allocate(4*sz,4*ext);};
......
......@@ -56,7 +56,6 @@ public:
vtkBitScalars() {};
vtkBitScalars(const vtkBitScalars& cs) {this->S = cs.S;};
vtkBitScalars(const int sz, const int ext=1000):S(sz,ext){};
~vtkBitScalars() {};
int Allocate(const int sz, const int ext=1000) {return this->S.Allocate(sz,ext);};
void Initialize() {this->S.Initialize();};
char *GetClassName() {return "vtkBitScalars";};
......
......@@ -53,7 +53,6 @@ class vtkBitmap : public vtkColorScalars
{
public:
vtkBitmap() {};
~vtkBitmap() {};
vtkBitmap(const vtkBitmap& fs) {this->S = fs.S;};
vtkBitmap(const int sz, const int ext=1000):S(sz,ext){};
int Allocate(const int sz, const int ext=1000) {return this->S.Allocate(sz,ext);};
......
......@@ -71,7 +71,6 @@ class vtkBooleanTexture : public vtkStructuredPointsSource
{
public:
vtkBooleanTexture();
~vtkBooleanTexture() {};
char *GetClassName() {return "vtkBooleanTexture";};
void PrintSelf(ostream& os, vtkIndent indent);
......
......@@ -67,7 +67,6 @@ public:
void Initialize() {this->Ia.Initialize();};
vtkCellArray (const int sz, const int ext=1000):NumberOfCells(0),Location(0),Ia(sz,ext){};
vtkCellArray(const vtkCellArray& ca);
~vtkCellArray() {};
char *GetClassName() {return "vtkCellArray";};
int GetNumberOfCells();
......
......@@ -57,7 +57,6 @@ class vtkCellPicker : public vtkPicker
{
public:
vtkCellPicker();
~vtkCellPicker() {};
char *GetClassName() {return "vtkCellPicker";};
void PrintSelf(ostream& os, vtkIndent indent);
......
......@@ -66,7 +66,6 @@ class vtkColorScalars : public vtkScalars
{
public:
vtkColorScalars() {};
~vtkColorScalars() {};
char *GetClassName() {return "vtkColorScalars";};
// vtkScalars interface
......
......@@ -63,7 +63,6 @@ class vtkDashedStreamLine : public vtkStreamLine
{
public:
vtkDashedStreamLine();
~vtkDashedStreamLine() {};
char *GetClassName() {return "vtkDashedStreamLine";};
void PrintSelf(ostream& os, vtkIndent indent);
......
......@@ -61,7 +61,6 @@ class vtkDataSet : public vtkObject
public:
vtkDataSet();
vtkDataSet(const vtkDataSet& ds);
~vtkDataSet() {};
char *GetClassName() {return "vtkDataSet";};
void PrintSelf(ostream& os, vtkIndent indent);
......
......@@ -57,11 +57,13 @@ class vtkDataSetToDataSetFilter : public vtkDataSetFilter
public:
char *GetClassName() {return "vtkDataSetToDataSetFilter";};
vtkDataSetToDataSetFilter() {this->Output = NULL;};
void SetInput(vtkDataSet *input);
// Description:
// Get the output of this filter.
vtkDataSet *GetOutput() {return this->Output;};
// filter interface (need to overload because of abstract interface)
void Update();
vtkDataSet *GetOutput();
};
#endif
......@@ -52,7 +52,6 @@ class vtkDataSetWriter : public vtkDataWriter
{
public:
vtkDataSetWriter() {};
~vtkDataSetWriter() {};
char *GetClassName() {return "vtkDataSetWriter";};
void PrintSelf(ostream& os, vtkIndent indent);
......
......@@ -55,7 +55,6 @@ public:
vtkFloatNormals() {};
vtkFloatNormals(const vtkFloatNormals& fn) {this->N = fn.N;};
vtkFloatNormals(const int sz, const int ext=1000):N(3*sz,3*ext){};
~vtkFloatNormals() {};
int Allocate(const int sz, const int ext=1000) {return this->N.Allocate(3*sz,3*ext);};
void Initialize() {this->N.Initialize();};
char *GetClassName() {return "vtkFloatNormals";};
......
......@@ -55,7 +55,6 @@ public:
vtkFloatPoints() {};
vtkFloatPoints(const vtkFloatPoints& fp) {this->P = fp.P;};
vtkFloatPoints(const int sz, const int ext=1000):P(3*sz,3*ext){};
~vtkFloatPoints() {};
int Allocate(const int sz, const int ext=1000) {return this->P.Allocate(3*sz,3*ext);};
void Initialize() {this->P.Initialize();};
char *GetClassName() {return "vtkFloatPoints";};
......
......@@ -55,7 +55,6 @@ public:
vtkFloatScalars() {};
vtkFloatScalars(const vtkFloatScalars& fs) {this->S = fs.S;};
vtkFloatScalars(const int sz, const int ext=1000):S(sz,ext){};
~vtkFloatScalars() {};
int Allocate(const int sz, const int ext=1000) {return this->S.Allocate(sz,ext);};
void Initialize() {this->S.Initialize();};
char *GetClassName() {return "vtkFloatScalars";};
......
......@@ -55,7 +55,6 @@ public:
vtkFloatTCoords() {};
vtkFloatTCoords(const vtkFloatTCoords& ftc) {this->TC = ftc.TC;this->Dimension = ftc.Dimension;};
vtkFloatTCoords(int sz, int d=2, int ext=1000):TC(d*sz,d*ext) {this->Dimension=d;};
~vtkFloatTCoords() {};
int Allocate(const int sz, const int dim=2, const int ext=1000) {return this->TC.Allocate(dim*sz,dim*ext);};
void Initialize() {this->TC.Initialize();};
char *GetClassName() {return "vtkFloatTCoords";};
......
......@@ -55,7 +55,6 @@ public:
vtkFloatTensors() {};
vtkFloatTensors(const vtkFloatTensors& ft);
vtkFloatTensors(int sz, int d=3, int ext=1000);
~vtkFloatTensors() {};
int Allocate(const int sz, const int dim=3, const int ext=1000);
void Initialize() {this->T.Initialize();};
char *GetClassName() {return "vtkFloatTensors";};
......
......@@ -55,7 +55,6 @@ public:
vtkFloatVectors() {};
vtkFloatVectors(const vtkFloatVectors& fv) {this->V = fv.V;};
vtkFloatVectors(const int sz, const int ext=1000):V(3*sz,3*ext){};
~vtkFloatVectors() {};
int Allocate(const int sz, const int ext=1000) {return this->V.Allocate(3*sz,3*ext);};
void Initialize() {this->V.Initialize();};
char *GetClassName() {return "vtkFloatVectors";};
......
......@@ -54,7 +54,6 @@ class vtkGraymap : public vtkColorScalars
{
public:
vtkGraymap() {};
~vtkGraymap() {};
vtkGraymap(const vtkGraymap& fs) {this->S = fs.S;};
vtkGraymap(const int sz, const int ext=1000):S(sz,ext){};
int Allocate(const int sz, const int ext=1000) {return this->S.Allocate(sz,ext);};
......
......@@ -54,7 +54,6 @@ class vtkIdList : public vtkObject
{
public:
vtkIdList(const int sz=128, const int ext=100):Ia(sz,ext) {};
~vtkIdList() {};
vtkIdList &operator=(const vtkIdList& ids) {this->Ia = ids.Ia; return *this;};
void Squeeze() {this->Ia.Squeeze();};
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment