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Andrew Bauer
VTK
Commits
071492b9
Commit
071492b9
authored
Aug 05, 1994
by
Will Schroeder
Browse files
Initial revision
parent
5a65885a
Changes
2
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include/SGOutlF.hh
0 → 100644
View file @
071492b9
/*=========================================================================
Program: Visualization Library
Module: SGOutlF.hh
Language: C++
Date: $Date$
Version: $Revision$
This file is part of the Visualization Library. No part of this file
or its contents may be copied, reproduced or altered in any way
without the express written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
// .NAME vlStructuredOutlineFilter - create wireframe outline for structured data
// .SECTION Description
// vlStructuredOutlineFilter is a filter that generates a wireframe outline of
// structured (i.e., topologically regular) data. Structured data is
// topologically a cube, so the outline will have 12 "edges".
#ifndef __vlStructuredOutlineFilter_h
#define __vlStructuredOutlineFilter_h
#include "SD2PolyF.hh"
class
vlStructuredOutlineFilter
:
public
vlStructuredDataSetToPolyFilter
{
public:
vlStructuredOutlineFilter
()
{};
~
vlStructuredOutlineFilter
()
{};
char
*
GetClassName
()
{
return
"vlStructuredOutlineFilter"
;};
protected:
void
Execute
();
};
#endif
src/SGOutlF.cc
0 → 100644
View file @
071492b9
/*=========================================================================
Program: Visualization Library
Module: SGOutlF.cc
Language: C++
Date: $Date$
Version: $Revision$
This file is part of the Visualization Library. No part of this file
or its contents may be copied, reproduced or altered in any way
without the express written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
#include "StrOutlF.hh"
void
vlStructuredOutlineFilter
::
Execute
()
{
vlFloatPoints
*
newPts
;
vlCellArray
*
newLines
;
vlDebugMacro
(
<<
"Creating structured outline"
);
this
->
Initialize
();
//
// Update selves
//
this
->
SetPoints
(
newPts
);
this
->
SetLines
(
newLines
);
}
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