/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkRotationalExtrusionFilter.cxx
  Language:  C++
  Date:      $Date$
  Version:   $Revision$

Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice,
   this list of conditions and the following disclaimer.

 * Redistributions in binary form must reproduce the above copyright notice,
   this list of conditions and the following disclaimer in the documentation
   and/or other materials provided with the distribution.

 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
   of any contributors may be used to endorse or promote products derived
   from this software without specific prior written permission.

 * Modified source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

=========================================================================*/
#include "vtkRotationalExtrusionFilter.h"
#include "vtkMath.h"
#include "vtkIdList.h"
#include "vtkObjectFactory.h"

//--------------------------------------------------------------------------
vtkRotationalExtrusionFilter* vtkRotationalExtrusionFilter::New()
{
  // First try to create the object from the vtkObjectFactory
  vtkObject* ret = vtkObjectFactory::CreateInstance("vtkRotationalExtrusionFilter");
  if(ret)
    {
    return (vtkRotationalExtrusionFilter*)ret;
    }
  // If the factory was unable to create the object, then create it here.
  return new vtkRotationalExtrusionFilter;
}

// Create object with capping on, angle of 360 degrees, resolution = 12, and
// no translation along z-axis.
// vector (0,0,1), and point (0,0,0).
vtkRotationalExtrusionFilter::vtkRotationalExtrusionFilter()
{
  this->Capping = 1;
  this->Angle = 360.0;
  this->DeltaRadius = 0.0;
  this->Translation = 0.0;
  this->Resolution = 12; // 30 degree increments
}

void vtkRotationalExtrusionFilter::Execute()
{
  vtkIdType numPts, numCells;
  vtkPolyData *input= this->GetInput();
  vtkPointData *pd=input->GetPointData();
  vtkPolyData *mesh;
  vtkPoints *inPts;
  vtkCellArray *inVerts, *inLines, *inPolys, *inStrips;
  int numEdges, dim;
  vtkIdType *pts, npts, cellId, ptId, ncells;
  float *x, newX[3], radius, angleIncr, radIncr, transIncr;
  float psi, theta;
  vtkPoints *newPts;
  vtkCellArray *newLines=NULL, *newPolys=NULL, *newStrips=NULL;
  vtkCell *edge;
  vtkIdList *cellIds, *cellPts;
  int i, j, k;
  vtkIdType p1, p2;
  vtkPolyData *output= this->GetOutput();
  vtkPointData *outPD=output->GetPointData();
  double tempd;

  // Initialize / check input
  //
  vtkDebugMacro(<<"Rotationally extruding data");

  numPts = input->GetNumberOfPoints();
  numCells = input->GetNumberOfCells();
  if (numPts < 1 || numCells < 1)
    {
    vtkErrorMacro(<<"No data to extrude!");
    return;
    }

  // Build cell data structure.
  //
  mesh = vtkPolyData::New();
  inPts = input->GetPoints();
  inVerts = input->GetVerts();
  inLines = input->GetLines();
  inPolys = input->GetPolys();
  inStrips = input->GetStrips();
  mesh->SetPoints(inPts);
  mesh->SetVerts(inVerts);
  mesh->SetLines(inLines);
  mesh->SetPolys(inPolys);
  mesh->SetStrips(inStrips);
  if ( inPolys || inStrips )
    {
    mesh->BuildLinks();
    }

  // Allocate memory for output. We don't copy normals because surface geometry
  // is modified.
  //
  outPD->CopyNormalsOff();
  outPD->CopyAllocate(pd,(this->Resolution+1)*numPts);
  newPts = vtkPoints::New();
  newPts->Allocate((this->Resolution+1)*numPts);
  if ( (ncells=inVerts->GetNumberOfCells()) > 0 ) 
    {
    newLines = vtkCellArray::New();
    newLines->Allocate(newLines->EstimateSize(ncells,this->Resolution+1));
    }
  // arbitrary initial allocation size
  ncells = inLines->GetNumberOfCells() + inPolys->GetNumberOfCells()/10 +
           inStrips->GetNumberOfCells()/10;
  ncells = (ncells < 100 ? 100 : ncells);
  newStrips = vtkCellArray::New();
  newStrips->Allocate(newStrips->EstimateSize(ncells,2*(this->Resolution+1)));

  // copy points
  for (ptId=0; ptId < numPts; ptId++) //base level
    {
    newPts->InsertPoint(ptId,inPts->GetPoint(ptId));
    outPD->CopyData(pd,ptId,ptId);
    }
  this->UpdateProgress(0.1);

  // loop assumes rotation around z-axis
  radIncr = this->DeltaRadius / this->Resolution;
  transIncr = this->Translation / this->Resolution;
  angleIncr = this->Angle / this->Resolution * vtkMath::DegreesToRadians();
  for ( i = 1; i <= this->Resolution; i++ )
    {
    this->UpdateProgress(0.1 + 0.5*(i-1)/this->Resolution);
    for (ptId=0; ptId < numPts; ptId++)
      {
      x = inPts->GetPoint(ptId);
      //convert to cylindrical
      radius = sqrt(x[0]*x[0] + x[1]*x[1]);
      if (radius > 0.0)
        {
        tempd = (double)x[0]/radius;
        if (tempd < -1.0)
	  {
	  tempd = -1.0;
	  }
        if (tempd > 1.0)
	  {
	  tempd = 1.0;
	  }
        theta = acos(tempd);
        tempd = (double)x[1]/radius;
        if (tempd < -1.0)
	  {
	  tempd = -1.0;
	  }
        if (tempd > 1.0)
	  {
	  tempd = 1.0;
	  }
        if ( (psi=asin(tempd)) < 0.0 ) 
          {
          if ( theta < (vtkMath::Pi()/2.0) )
	    {
	    theta = 2.0*vtkMath::Pi() + psi;
	    }
          else
	    {
	    theta = vtkMath::Pi() - psi;
	    }
          }

        //increment angle
        radius += i*radIncr;
        newX[0] = radius * cos (i*angleIncr + theta);
        newX[1] = radius * sin (i*angleIncr + theta);
        newX[2] = x[2] + i * transIncr;
        }
      else // radius is zero
        {
        newX[0] = 0.0;
        newX[1] = 0.0;
        newX[2] = x[2] + i * transIncr;
        }
      newPts->InsertPoint(ptId+i*numPts,newX);
      outPD->CopyData(pd,ptId,ptId+i*numPts);
      }
    }

  // If capping is on, copy 2D cells to output (plus create cap)
  //
  if ( this->Capping && (this->Angle != 360.0 || this->DeltaRadius != 0.0 ||
  this->Translation != 0.0) )
    {
    if ( inPolys->GetNumberOfCells() > 0 )
      {
      newPolys = vtkCellArray::New();
      newPolys->Allocate(inPolys->GetSize());
      for ( inPolys->InitTraversal(); inPolys->GetNextCell(npts,pts); )
        {
        newPolys->InsertNextCell(npts,pts);
        newPolys->InsertNextCell(npts);
	// note that we need to reverse the vertex order on the far cap
        for (i=0; i < npts; i++)
	  {
          newPolys->InsertCellPoint(pts[i] + this->Resolution*numPts);
	  }
        }
      }
    
    if ( inStrips->GetNumberOfCells() > 0 )
      {
      for ( inStrips->InitTraversal(); inStrips->GetNextCell(npts,pts); )
        {
        newStrips->InsertNextCell(npts,pts);
        newStrips->InsertNextCell(npts);
        for (i=0; i < npts; i++)
	  {
          newStrips->InsertCellPoint(pts[i] + this->Resolution*numPts);
	  }
        }
      }
    }

  cellIds = vtkIdList::New();
  cellIds->Allocate(VTK_CELL_SIZE);

  // Loop over all polygons and triangle strips searching for boundary edges. 
  // If boundary edge found, extrude triangle strip.
  //
  int abort=0;
  vtkIdType progressInterval = numCells/10 + 1;
  vtkGenericCell *cell = vtkGenericCell::New();
  for ( cellId=0; cellId < numCells && !abort; cellId++)
    {
    if ( ! (cellId % progressInterval) ) //manage progress / early abort
      {
      this->UpdateProgress (0.6 + 0.4*cellId/numCells);
      abort = this->GetAbortExecute();
      }

    mesh->GetCell(cellId,cell);
    cellPts = cell->GetPointIds();

    if ( (dim=cell->GetCellDimension()) == 0 ) //create lines from points
      {
      for (i=0; i<cellPts->GetNumberOfIds(); i++)
        {
        ptId = cellPts->GetId(i);
        newLines->InsertNextCell(this->Resolution+1);

        for ( j=0; j<=this->Resolution; j++ )
	  {
          newLines->InsertCellPoint(ptId + j*numPts);
	  }
        }
      }

    else if ( dim == 1 ) // create strips from lines
      {
      for (i=0; i < (cellPts->GetNumberOfIds()-1); i++)
        {
        p1 = cellPts->GetId(i);
        p2 = cellPts->GetId(i+1);
        newStrips->InsertNextCell(2*(this->Resolution+1));
        for ( j=0; j<=this->Resolution; j++)
          {
          newStrips->InsertCellPoint(p2 + j*numPts);
          newStrips->InsertCellPoint(p1 + j*numPts);
          }
        }
      }

    else if ( dim == 2 ) // create strips from boundary edges
      {
      numEdges = cell->GetNumberOfEdges();
      for (i=0; i<numEdges; i++)
        {
        edge = cell->GetEdge(i);
        for (j=0; j<(edge->GetNumberOfPoints()-1); j++)
          {
          p1 = edge->PointIds->GetId(j);
          p2 = edge->PointIds->GetId(j+1);
          mesh->GetCellEdgeNeighbors(cellId, p1, p2, cellIds);

          if ( cellIds->GetNumberOfIds() < 1 ) //generate strip
            {
            newStrips->InsertNextCell(2*(this->Resolution+1));
            for (k=0; k<=this->Resolution; k++)
              {
              newStrips->InsertCellPoint(p2 + k*numPts);
              newStrips->InsertCellPoint(p1 + k*numPts);
              }
            } //if boundary edge
          } //for each sub-edge
        } //for each edge
      } //for each polygon or triangle strip
    } //for each cell
  cell->Delete();

  // Update ourselves and release memory
  //
  output->SetPoints(newPts);
  newPts->Delete();
  cellIds->Delete();
  mesh->Delete();

  if ( newLines ) 
    {
    output->SetLines(newLines);
    newLines->Delete();
    }

  if ( newPolys ) 
    {
    output->SetPolys(newPolys);
    newPolys->Delete();
    }

  output->SetStrips(newStrips);
  newStrips->Delete();

  output->Squeeze();
}



void vtkRotationalExtrusionFilter::PrintSelf(ostream& os, vtkIndent indent)
{
  vtkPolyDataToPolyDataFilter::PrintSelf(os,indent);

  os << indent << "Resolution: " << this->Resolution << "\n";
  os << indent << "Capping: " << (this->Capping ? "On\n" : "Off\n");
  os << indent << "Angle: " << this->Angle << "\n";
  os << indent << "Translation: " << this->Translation << "\n";
  os << indent << "Delta Radius: " << this->DeltaRadius << "\n";
}

