/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkCubeAxesActor2D.h
  Language:  C++
  Date:      $Date$
  Version:   $Revision$
  Thanks:    Thorsten Dowe who modified and improved this class.

Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

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   of any contributors may be used to endorse or promote products derived
   from this software without specific prior written permission.

 * Modified source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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=========================================================================*/
// .NAME vtkCubeAxesActor2D - create a 2D plot of a bounding box edges - used for navigation
// .SECTION Description
// vtkCubeAxesActor2D is a composite actor that draws three axes of the 
// bounding box of an input dataset. The axes include labels and titles
// for the x-y-z axes. The algorithm selects the axes that are on the 
// "exterior" of the bounding box, exterior as determined from examining
// outer edges of the bounding box in projection (display) space. Alternatively,
// the edges closest to the viewer (i.e., camera position) can be drawn.
// 
// To use this object you must define a bounding box and the camera used
// to render the vtkCubeAxesActor2D. You may optionally define font family,
// font size, bolding on/off, italics on/off, and text shadows on/off. (The
// camera is used to control the scaling and position of the
// vtkCubeAxesActor2D so that it fits in the viewport and always remains
// visible.)
//
// The bounding box to use is defined in one of three ways. First, if the Input
// ivar is defined, then the input dataset's bounds is used. If the Input is 
// not defined, and the Prop (superclass of all actors) is defined, then the
// Prop's bounds is used. If neither the Input or Prop is defined, then the
// Bounds instance variable (an array of six floats) is used.
// 
// .SECTION See Also
// vtkActor2D vtkAxis2DActor vtkXYPlotActor

#ifndef __vtkCubeAxesActor2D_h
#define __vtkCubeAxesActor2D_h

#include "vtkAxisActor2D.h"
#include "vtkCamera.h"

#define VTK_FLY_OUTER_EDGES 0
#define VTK_FLY_CLOSEST_TRIAD 1

class VTK_HYBRID_EXPORT vtkCubeAxesActor2D : public vtkActor2D
{
public:
  vtkTypeMacro(vtkCubeAxesActor2D,vtkActor2D);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Instantiate object with bold, italic, and shadow enabled; font family
  // set to Arial; and label format "6.3g". The number of labels per axis
  // is set to 3.
  static vtkCubeAxesActor2D *New();
  
  // Description:
  // Draw the axes as per the vtkProp superclass' API.
  int RenderOverlay(vtkViewport*);
  int RenderOpaqueGeometry(vtkViewport*);
  int RenderTranslucentGeometry(vtkViewport *) {return 0;}

  // Description:
  // Use the bounding box of this input dataset to draw the cube axes. If this
  // is not specified, then the class will attempt to determine the bounds from
  // the defined Prop or Bounds.
  vtkSetObjectMacro(Input, vtkDataSet);
  vtkGetObjectMacro(Input, vtkDataSet);

  // Description:
  // Use the bounding box of this prop to draw the cube axes. The Prop is used 
  // to determine the bounds only if the Input is not defined.
  vtkSetObjectMacro(Prop, vtkProp);
  vtkGetObjectMacro(Prop, vtkProp);
  
  // Description:
  // Explicitly specify the region in space around which to draw the bounds.
  // The bounds is used only when no Input or Prop is specified. The bounds
  // are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making
  // sure that the min's are less than the max's.
  vtkSetVector6Macro(Bounds,float);
  float *GetBounds();
  void GetBounds(float& xmin, float& xmax, float& ymin, float& ymax, 
                 float& zmin, float& zmax);
  void GetBounds(float bounds[6]);

  // Description:
  // Set/Get the camera to perform scaling and translation of the 
  // vtkCubeAxesActor2D.
  vtkSetObjectMacro(Camera,vtkCamera);
  vtkGetObjectMacro(Camera,vtkCamera);

  // Description:
  // Specify a mode to control how the axes are drawn: either outer edges
  // or closest triad to the camera position.
  vtkSetClampMacro(FlyMode, int, VTK_FLY_OUTER_EDGES, VTK_FLY_CLOSEST_TRIAD);
  vtkGetMacro(FlyMode, int);
  void SetFlyModeToOuterEdges()
    {this->SetFlyMode(VTK_FLY_OUTER_EDGES);};
  void SetFlyModeToClosestTriad()
    {this->SetFlyMode(VTK_FLY_CLOSEST_TRIAD);};

  // Description:
  // Set/Get a flag that controls whether the axes are scaled to fit in
  // the viewport. If off, the axes size remains constant (i.e., stay the
  // size of the bounding box). By default scaling is on so the axes are
  // scaled to fit inside the viewport.
  vtkSetMacro(Scaling,int);
  vtkGetMacro(Scaling,int);
  vtkBooleanMacro(Scaling,int);

  // Description:
  // Set/Get the number of annotation labels to show along the x, y, and 
  // z axes. This values is a suggestion: the number of labels may vary
  // depending on the particulars of the data.
  vtkSetClampMacro(NumberOfLabels, int, 0, 50);
  vtkGetMacro(NumberOfLabels, int);
  
  // Description:
  // Set/Get the labels for the x, y, and z axes. By default, 
  // use "X", "Y" and "Z".
  vtkSetStringMacro(XLabel);
  vtkGetStringMacro(XLabel);
  vtkSetStringMacro(YLabel);
  vtkGetStringMacro(YLabel);
  vtkSetStringMacro(ZLabel);
  vtkGetStringMacro(ZLabel);

  // Description:
  // Enable/Disable bolding annotation text.
  vtkSetMacro(Bold, int);
  vtkGetMacro(Bold, int);
  vtkBooleanMacro(Bold, int);

  // Description:
  // Enable/Disable italicizing annotation text.
  vtkSetMacro(Italic, int);
  vtkGetMacro(Italic, int);
  vtkBooleanMacro(Italic, int);

  // Description:
  // Enable/Disable creating shadows on the annotation text. Shadows make 
  // the text easier to read.
  vtkSetMacro(Shadow, int);
  vtkGetMacro(Shadow, int);
  vtkBooleanMacro(Shadow, int);

  // Description:
  // Set/Get the font family for the annotation text. Three font types 
  // are available: Arial (VTK_ARIAL), Courier (VTK_COURIER), and 
  // Times (VTK_TIMES).
  vtkSetMacro(FontFamily, int);
  vtkGetMacro(FontFamily, int);
  void SetFontFamilyToArial() {this->SetFontFamily(VTK_ARIAL);};
  void SetFontFamilyToCourier() {this->SetFontFamily(VTK_COURIER);};
  void SetFontFamilyToTimes() {this->SetFontFamily(VTK_TIMES);};

  // Description:
  // Set/Get the format with which to print the labels on each of the
  // x-y-z axes.
  vtkSetStringMacro(LabelFormat);
  vtkGetStringMacro(LabelFormat);
  
  // Description:
  // Set/Get the factor that controls the overall size of the fonts used
  // to label and title the axes. 
  vtkSetClampMacro(FontFactor, float, 0.1, 2.0);
  vtkGetMacro(FontFactor, float);

  // Description:
  // Set/Get the inertial factor that controls how often (i.e, how
  // many renders) the axes can switch position (jump from one axes 
  // to another).
  vtkSetClampMacro(Inertia, int, 1, VTK_LARGE_INTEGER);
  vtkGetMacro(Inertia, float);

  // Description:
  // Specify an offset value to "pull back" the axes from the corner at
  // which they are joined to avoid overlap of axes labels. The 
  // "COrnerOffset" is the fraction of the axis length to pull back.
  vtkSetMacro(CornerOffset, float);
  vtkGetMacro(CornerOffset, float);

  // Description:
  // Release any graphics resources that are being consumed by this actor.
  // The parameter window could be used to determine which graphic
  // resources to release.
  void ReleaseGraphicsResources(vtkWindow *);

  // Description:
  // Turn on and off the visibility of each axis.
  vtkSetMacro(XAxisVisibility,int);
  vtkGetMacro(XAxisVisibility,int);
  vtkBooleanMacro(XAxisVisibility,int);
  vtkSetMacro(YAxisVisibility,int);
  vtkGetMacro(YAxisVisibility,int);
  vtkBooleanMacro(YAxisVisibility,int);
  vtkSetMacro(ZAxisVisibility,int);
  vtkGetMacro(ZAxisVisibility,int);
  vtkBooleanMacro(ZAxisVisibility,int);

  // Description:
  // Shallow copy of a CubeAxesActor2D.
  void ShallowCopy(vtkCubeAxesActor2D *actor);

protected:
  vtkCubeAxesActor2D();
  ~vtkCubeAxesActor2D();

  vtkDataSet *Input;    //Define bounds from input data, or
  vtkProp    *Prop;     //Define bounds from actor/assembly, or
  float      Bounds[6]; //Define bounds explicitly

  vtkCamera *Camera;
  int FlyMode;
  int Scaling;
  
  vtkAxisActor2D *XAxis;
  vtkAxisActor2D *YAxis;
  vtkAxisActor2D *ZAxis;
  
  int   NumberOfLabels;
  char *XLabel;
  char *YLabel;
  char *ZLabel;
  char *Labels[3];

  int XAxisVisibility;
  int YAxisVisibility;
  int ZAxisVisibility;

  int   Bold;
  int   Italic;
  int   Shadow;
  int   FontFamily;
  char  *LabelFormat;
  float FontFactor;
  float CornerOffset;
  int   Inertia;
  int   RenderCount;
  int   InertiaAxes[8];
  
  int RenderSomething;
  
  // various helper methods
  void TransformBounds(vtkViewport *viewport, float bounds[6], 
                       float pts[8][3]);
  int ClipBounds(vtkViewport *viewport, float pts[8][3], float bounds[6]);
  float EvaluatePoint(float planes[24], float x[3]);
  float EvaluateBounds(float planes[24], float bounds[6]);
  void AdjustAxes(float pts[8][3], float bounds[6], 
                  int idx, int xIdx, int yIdx, int zIdx, int zIdx2, 
                  int xAxes, int yAxes, int zAxes,
                  float xCoords[4], float yCoords[4], float zCoords[4],
                  float xRange[2], float yRange[2], float zRange[2]);

private:
  // hide the superclass' ShallowCopy() from the user and the compiler.
  void ShallowCopy(vtkProp *prop) { this->vtkProp::ShallowCopy( prop ); };
private:
  vtkCubeAxesActor2D(const vtkCubeAxesActor2D&);  // Not implemented.
  void operator=(const vtkCubeAxesActor2D&);  // Not implemented.
};


#endif
