/*=========================================================================

  Program:   Visualization Toolkit
  Module:    CreateTree.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
//
// This example...
//


#include "vtkDataSetAttributes.h"
#include "vtkGraphLayoutView.h"
#include "vtkMutableDirectedGraph.h"
#include "vtkRandomGraphSource.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkStringArray.h"
#include "vtkTree.h"
#include "vtkViewTheme.h"

int main(int, char*[])
{
  vtkMutableDirectedGraph* graph = vtkMutableDirectedGraph::New();
  vtkIdType a = graph->AddVertex();
  vtkIdType b = graph->AddChild(a);
  vtkIdType c = graph->AddChild(a);
  vtkIdType d = graph->AddChild(b);
  vtkIdType e = graph->AddChild(c);
  vtkIdType f = graph->AddChild(c);
  
  vtkStringArray* labels = vtkStringArray::New();
  labels->SetName("Label");
  labels->InsertValue(a, "a");
  labels->InsertValue(b, "b");
  labels->InsertValue(c, "c");
  labels->InsertValue(d, "d");
  labels->InsertValue(e, "e");
  labels->InsertValue(f, "f");
  graph->GetVertexData()->AddArray(labels);
  
  vtkTree* tree = vtkTree::New();
  tree->CheckedShallowCopy(graph);
  
  vtkGraphLayoutView* view = vtkGraphLayoutView::New();
  view->SetRepresentationFromInput(tree);
  vtkViewTheme* theme = vtkViewTheme::CreateMellowTheme();
  view->ApplyViewTheme(theme);
  theme->Delete();
  view->SetVertexColorArrayName("VertexDegree");
  view->SetColorVertices(true);
  view->SetVertexLabelArrayName("Label");
  view->SetVertexLabelVisibility(true);
  
  vtkRenderWindow* window = vtkRenderWindow::New();
  view->SetupRenderWindow(window);
  view->GetRenderer()->ResetCamera();
  window->GetInteractor()->Start();
  
  graph->Delete();
  labels->Delete();
  tree->Delete();
  view->Delete();
  window->Delete();
  
  return 0;
}
