/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkVRMLExporter.cxx
  Language:  C++
  Date:      $Date$
  Version:   $Revision$


Copyright (c) 1993-2000 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice,
   this list of conditions and the following disclaimer.

 * Redistributions in binary form must reproduce the above copyright notice,
   this list of conditions and the following disclaimer in the documentation
   and/or other materials provided with the distribution.

 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
   of any contributors may be used to endorse or promote products derived
   from this software without specific prior written permission.

 * Modified source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

=========================================================================*/
#include "vtkVRMLExporter.h"
#include "vtkGeometryFilter.h"
#include "vtkPolyDataMapper.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"



//------------------------------------------------------------------------------
vtkVRMLExporter* vtkVRMLExporter::New()
{
  // First try to create the object from the vtkObjectFactory
  vtkObject* ret = vtkObjectFactory::CreateInstance("vtkVRMLExporter");
  if(ret)
    {
    return (vtkVRMLExporter*)ret;
    }
  // If the factory was unable to create the object, then create it here.
  return new vtkVRMLExporter;
}




vtkVRMLExporter::vtkVRMLExporter()
{
  this->Speed = 4.0;
  this->FileName = NULL;
  this->FilePointer = NULL;
}

vtkVRMLExporter::~vtkVRMLExporter()
{
  if ( this->FileName )
    {
    delete [] this->FileName;
    }
}

void vtkVRMLExporter::SetFilePointer(FILE *fp)
{
  if (fp != this->FilePointer)
    {
    this->Modified();
    this->FilePointer = fp;
    }
}

  
void vtkVRMLExporter::WriteData()
{
  vtkRenderer *ren;
  vtkActorCollection *ac;
  vtkActor *anActor, *aPart;
  vtkLightCollection *lc;
  vtkLight *aLight;
  vtkCamera *cam;
  float *tempf;
  FILE *fp;
  
  // make sure the user specified a FileName or FilePointer
  if (!this->FilePointer && (this->FileName == NULL))
    {
    vtkErrorMacro(<< "Please specify FileName to use");
    return;
    }

  // first make sure there is only one renderer in this rendering window
  if (this->RenderWindow->GetRenderers()->GetNumberOfItems() > 1)
    {
    vtkErrorMacro(<< "VRML files only support one renderer per window.");
    return;
    }

  // get the renderer
  this->RenderWindow->GetRenderers()->InitTraversal();
  ren = this->RenderWindow->GetRenderers()->GetNextItem();
  
  // make sure it has at least one actor
  if (ren->GetActors()->GetNumberOfItems() < 1)
    {
    vtkErrorMacro(<< "no actors found for writing VRML file.");
    return;
    }
    
  // try opening the files
  if (!this->FilePointer)
    {
    fp = fopen(this->FileName,"w");
    if (!fp)
      {
      vtkErrorMacro(<< "unable to open VRML file " << this->FileName);
      return;
      }
    }
  else
    {
    fp = this->FilePointer;
    }
  
  //
  //  Write header
  //
  vtkDebugMacro("Writing VRML file");
  fprintf(fp,"#VRML V2.0 utf8\n");
  fprintf(fp,"# VRML file written by the visualization toolkit\n\n");

  // do the camera
  cam = ren->GetActiveCamera();
  fprintf(fp,"    Viewpoint\n      {\n      fieldOfView %f\n",
	  cam->GetViewAngle()*3.1415926/180.0);
  fprintf(fp,"      position %f %f %f\n",cam->GetPosition()[0],
	  cam->GetPosition()[1], cam->GetPosition()[2]);
  fprintf(fp,"      description \"Default View\"\n");
  tempf = cam->GetOrientationWXYZ();
  fprintf(fp,"      orientation %g %g %g %g\n      }\n", tempf[1], tempf[2], 
	  tempf[3], tempf[0]*3.1415926/180.0);

  // do the lights first the ambient then the others
  fprintf(fp,"    NavigationInfo {\n      type [\"EXAMINE\",\"FLY\"]\n      speed %f\n", this->Speed);
  if (ren->GetLights()->GetNumberOfItems() == 0)
    {
    fprintf(fp,"      headlight TRUE}\n\n");
    }
  else
    {
    fprintf(fp,"      headlight FALSE}\n\n");
    }
  fprintf(fp,"    DirectionalLight { ambientIntensity 1 intensity 0 # ambient light\n");
  fprintf(fp,"      color %f %f %f }\n\n", ren->GetAmbient()[0],
	  ren->GetAmbient()[1], ren->GetAmbient()[2]);
  
  // make sure we have a default light
  // if we dont then use a headlight
  lc = ren->GetLights();
  for (lc->InitTraversal(); (aLight = lc->GetNextItem()); )
    {
    this->WriteALight(aLight, fp);
    }

  // do the actors now
  ac = ren->GetActors();
  for (ac->InitTraversal(); (anActor = ac->GetNextActor()); )
    {
    for (anActor->InitPartTraversal();(aPart=anActor->GetNextPart()); )
      {
      this->WriteAnActor(aPart, fp);
      }
    }

  if (!this->FilePointer)
    {
    fclose(fp);
    }
}

void vtkVRMLExporter::WriteALight(vtkLight *aLight, FILE *fp)
{
  float *pos, *focus, *color;
  float dir[3];
  
  pos = aLight->GetPosition();
  focus = aLight->GetFocalPoint();
  color = aLight->GetColor();

  dir[0] = focus[0] - pos[0];
  dir[1] = focus[1] - pos[1];
  dir[2] = focus[2] - pos[2];
  vtkMath::Normalize(dir);
    
  if (aLight->GetPositional())
    {
    float *attn;
    
    if (aLight->GetConeAngle() >= 180.0)
      {
      fprintf(fp,"    PointLight {\n");
      }
    else
      { 
      fprintf(fp,"    SpotLight {\n");
      fprintf(fp,"      direction %f %f %f\n",dir[0], dir[1], dir[2]);
      fprintf(fp,"      cutOffAngle %f\n", aLight->GetConeAngle());
      }
    fprintf(fp,"      location %f %f %f\n", pos[0], pos[1], pos[2]);
    attn = aLight->GetAttenuationValues();
    fprintf(fp,"      attenuation %f %f %f\n", attn[0], attn[1], attn[2]);
    }
  else
    {
    fprintf(fp,"    DirectionalLight {\n");
    fprintf(fp,"      direction %f %f %f\n",dir[0], dir[1], dir[2]);
    }

  fprintf(fp,"      color %f %f %f\n", color[0], color[1], color[2]);
  fprintf(fp,"      intensity %f\n", aLight->GetIntensity());
  if (aLight->GetSwitch())
    {
    fprintf(fp,"      on TRUE\n      }\n");
    }
  else
    {
    fprintf(fp,"      on FALSE\n      }\n");
    }
}

void vtkVRMLExporter::WriteAnActor(vtkActor *anActor, FILE *fp)
{
  vtkDataSet *ds;
  vtkPolyData *pd;
  vtkGeometryFilter *gf = NULL;
  vtkPointData *pntData;
  vtkPoints *points = NULL;
  vtkNormals *normals = NULL;
  vtkTCoords *tcoords = NULL;
  int i, i1, i2;
  vtkProperty *prop;
  float *tempf;
  vtkCellArray *cells;
  int npts, *indx;
  float tempf2;
  int pointDataWritten = 0;
  vtkPolyDataMapper *pm;
  vtkScalars *colors;
  float *p;
  unsigned char *c;
  vtkTransform *trans;
  int totalValues;
  
  // see if the actor has a mapper. it could be an assembly
  if (anActor->GetMapper() == NULL)
    {
    return;
    }

  // first stuff out the transform
  trans = vtkTransform::New();
  trans->SetMatrix(*(anActor->vtkProp3D::GetMatrixPointer()));
  
  fprintf(fp,"    Transform {\n");
  tempf = trans->GetPosition();
  fprintf(fp,"      translation %g %g %g\n", tempf[0], tempf[1], tempf[2]);
  tempf = trans->GetOrientationWXYZ();
  fprintf(fp,"      rotation %g %g %g %g\n", tempf[1], tempf[2], 
	  tempf[3], tempf[0]*3.1415926/180.0);
  tempf = trans->GetScale();
  fprintf(fp,"      scale %g %g %g\n", tempf[0], tempf[1], tempf[2]);
  fprintf(fp,"      children [\n");
  trans->Delete();
  
  // get the mappers input and matrix
  ds = anActor->GetMapper()->GetInput();
  
  // we really want polydata
  if ( ds->GetDataObjectType() != VTK_POLY_DATA )
    {
    gf = vtkGeometryFilter::New();
    gf->SetInput(ds);
    gf->Update();
    pd = gf->GetOutput();
    }
  else
    {
    pd = (vtkPolyData *)ds;
    }

  pm = vtkPolyDataMapper::New();
  pm->SetInput(pd);
  pm->SetScalarRange(anActor->GetMapper()->GetScalarRange());
  pm->SetScalarVisibility(anActor->GetMapper()->GetScalarVisibility());
  pm->SetLookupTable(anActor->GetMapper()->GetLookupTable());
  pm->SetScalarMode(anActor->GetMapper()->GetScalarMode());

  points = pd->GetPoints();
  pntData = pd->GetPointData();
  normals = pntData->GetNormals();
  tcoords = pntData->GetTCoords();
  colors  = pm->GetColors();
  
  fprintf(fp,"        Shape {\n");
  
  // write out the material properties to the mat file
  fprintf(fp,"          appearance Appearance {\n");
  fprintf(fp,"            material Material {\n");
  prop = anActor->GetProperty();
  fprintf(fp,"              ambientIntensity %g\n", prop->GetAmbient());
  // if we don't have colors and we have only lines & points
  // use emissive to color them
  if (!(normals || colors || pd->GetNumberOfPolys() || 
	pd->GetNumberOfStrips()))
    {
    tempf2 = prop->GetAmbient();
    tempf = prop->GetAmbientColor();
    fprintf(fp,"              emissiveColor %g %g %g\n",
	    tempf[0]*tempf2, tempf[1]*tempf2, tempf[2]*tempf2);
    }
  tempf2 = prop->GetDiffuse();
  tempf = prop->GetDiffuseColor();
  fprintf(fp,"              diffuseColor %g %g %g\n",
	  tempf[0]*tempf2, tempf[1]*tempf2, tempf[2]*tempf2);
  tempf2 = prop->GetSpecular();
  tempf = prop->GetSpecularColor();
  fprintf(fp,"              specularColor %g %g %g\n",
	  tempf[0]*tempf2, tempf[1]*tempf2, tempf[2]*tempf2);
  fprintf(fp,"              shininess %g\n",prop->GetSpecularPower()/128.0);
  fprintf(fp,"              transparency %g\n",1.0 - prop->GetOpacity());
  fprintf(fp,"              }\n"); // close matrial

  // is there a texture map
  if (anActor->GetTexture())
    {
    vtkTexture *aTexture = anActor->GetTexture();
    int *size, xsize, ysize, bpp;
    vtkScalars *scalars;
    vtkScalars *mappedScalars;
    unsigned char *txtrData;
    
    // make sure it is updated and then get some info
    if (aTexture->GetInput() == NULL)
      {
      vtkErrorMacro(<< "texture has no input!\n");
      return;
      }
    aTexture->GetInput()->Update();
    size = aTexture->GetInput()->GetDimensions();
    scalars = (aTexture->GetInput()->GetPointData())->GetScalars();

    // make sure scalars are non null
    if (!scalars) 
      {
      vtkErrorMacro(<< "No scalar values found for texture input!\n");
      return;
      }

    // make sure using unsigned char data of color scalars type
    if (aTexture->GetMapColorScalarsThroughLookupTable () ||
        (scalars->GetDataType() != VTK_UNSIGNED_CHAR) )
      {
      mappedScalars = aTexture->GetMappedScalars ();
      }
    else
      {
      mappedScalars = scalars;
      }

    // we only support 2d texture maps right now
    // so one of the three sizes must be 1, but it 
    // could be any of them, so lets find it
    if (size[0] == 1)
      {
      xsize = size[1]; ysize = size[2];
      }
    else
      {
      xsize = size[0];
      if (size[1] == 1)
	{
	ysize = size[2];
	}
      else
	{
	ysize = size[1];
	if (size[2] != 1)
	  {
	  vtkErrorMacro(<< "3D texture maps currently are not supported!\n");
	  return;
	  }
	}
      }

    fprintf(fp,"            texture PixelTexture {\n");
    bpp = mappedScalars->GetNumberOfComponents();
    fprintf(fp,"              image %i %i %i\n", xsize, ysize, bpp);
    txtrData = ((vtkUnsignedCharArray *)mappedScalars->GetData())->GetPointer(0);
    totalValues = xsize*ysize;
    for (i = 0; i < totalValues; i++)
      {
      fprintf(fp,"0x%.2x",*txtrData);
      txtrData++;
      if (bpp > 1) 
	{
	fprintf(fp,"%.2x",*txtrData);
	txtrData++;
	}
      if (bpp > 2) 
	{
	fprintf(fp,"%.2x",*txtrData);
	txtrData++;
	}
      if (bpp > 3) 
	{
	fprintf(fp,"%.2x",*txtrData);
	txtrData++;
	}
      if (i%8 == 0)
	{
	fprintf(fp,"\n");
	}
      else
	{
	fprintf(fp," ");
	}
      }
    if (!(aTexture->GetRepeat()))
      {
      fprintf(fp,"              repeatS FALSE\n");
      fprintf(fp,"              repeatT FALSE\n");
      }
    fprintf(fp,"              }\n"); // close texture
    }
  fprintf(fp,"            }\n"); // close appearance

  // write out polys if any
  if (pd->GetNumberOfPolys() > 0)
    {
    fprintf(fp,"          geometry IndexedFaceSet {\n");
    // two sided lighting ? for now assume it is on
    fprintf(fp,"            solid FALSE\n");
    if (!pointDataWritten)
      {
      this->WritePointData(points, normals, tcoords, colors, fp);
      pointDataWritten = 1;
      }
    else
      {
      fprintf(fp,"            coord  USE VTKcoordinates\n");
      if (normals)
	{
	fprintf(fp,"            normal  USE VTKnormals\n");
	}
      if (tcoords)
	{
	fprintf(fp,"            texCoord  USE VTKtcoords\n");
	}
      if (colors)
	{
	fprintf(fp,"            color  USE VTKcolors\n");
	}
      }
    
    fprintf(fp,"            coordIndex  [\n");
    
    cells = pd->GetPolys();
    for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
      {
      fprintf(fp,"              ");
      for (i = 0; i < npts; i++)
	{
	fprintf(fp,"%i, ",indx[i]);
	}
      fprintf(fp,"-1,\n");
      }
    fprintf(fp,"            ]\n");
    fprintf(fp,"          }\n");
    }

  // write out tstrips if any
  if (pd->GetNumberOfStrips() > 0)
    {
    fprintf(fp,"          geometry IndexedFaceSet {\n");
    if (!pointDataWritten)
      {
      this->WritePointData(points, normals, tcoords, colors, fp);
      pointDataWritten = 1;
      }
    else
      {
      fprintf(fp,"            coord  USE VTKcoordinates\n");
      if (normals)
	{
	fprintf(fp,"            normal  USE VTKnormals\n");
	}
      if (tcoords)
	{
	fprintf(fp,"            texCoord  USE VTKtcoords\n");
	}
      if (colors)
	{
	fprintf(fp,"            color  USE VTKcolors\n");
	}
      }
    fprintf(fp,"            coordIndex  [\n");
    cells = pd->GetStrips();
    for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
      {
      for (i = 2; i < npts; i++)
	{
	if (i%2)
	  {
	  i1 = i - 1;
	  i2 = i - 2;
	  }
	else
	  {
	  i1 = i - 2;
	  i2 = i - 1;
	  }
	fprintf(fp,"              %i, %i, %i, -1,\n",indx[i1], 
		indx[i2], indx[i]);
	}
      }
    fprintf(fp,"            ]\n");
    fprintf(fp,"          }\n");
    }
  
  // write out lines if any
  if (pd->GetNumberOfLines() > 0)
    {
    fprintf(fp,"          geometry IndexedLineSet {\n");
    if (!pointDataWritten)
      {
      this->WritePointData(points, NULL, NULL, colors, fp);
      pointDataWritten = 1;
      }
    else
      {
      fprintf(fp,"            coord  USE VTKcoordinates\n");
      if (colors)
	{
	fprintf(fp,"            color  USE VTKcolors\n");
	}
      }
    
    fprintf(fp,"            coordIndex  [\n");
    
    cells = pd->GetLines();
    for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
      {
      fprintf(fp,"              ");
      for (i = 0; i < npts; i++)
	{
	fprintf(fp,"%i, ",indx[i]);
	}
      fprintf(fp,"-1,\n");
      }
    fprintf(fp,"            ]\n");
    fprintf(fp,"          }\n");
    }

  // write out verts if any
  if (pd->GetNumberOfVerts() > 0)
    {
    fprintf(fp,"          geometry PointSet {\n");
    cells = pd->GetVerts();
    fprintf(fp,"            coord Coordinate {");
    fprintf(fp,"              point [");
    for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
      {
      fprintf(fp,"              ");
      for (i = 0; i < npts; i++)
	{
	p = points->GetPoint(indx[i]);
	fprintf (fp,"              %g %g %g,\n", p[0], p[1], p[2]);
	}
      }
    fprintf(fp,"              ]\n");
    fprintf(fp,"            }\n");
    if (colors)
	{
	fprintf(fp,"            color Color {");
	fprintf(fp,"              color [");
	for (cells->InitTraversal(); cells->GetNextCell(npts,indx); )
	  {
	  fprintf(fp,"              ");
	  for (i = 0; i < npts; i++)
	    {
	    c = colors->GetColor(indx[i]);
	    fprintf (fp,"           %g %g %g,\n", c[0]/255.0, c[1]/255.0, 
		     c[2]/255.0);
	    }
	  }
	fprintf(fp,"              ]\n");
	fprintf(fp,"            }\n");
	}
  
    fprintf(fp,"          }\n");
    }

  fprintf(fp,"        }\n"); // close the  Shape
  fprintf(fp,"      ]\n"); // close the original transforms children
  fprintf(fp,"    }\n"); // close the original transform
  
  if (gf)
    {
    gf->Delete();
    }
  pm->Delete();
}

void vtkVRMLExporter::WritePointData(vtkPoints *points, vtkNormals *normals,
				     vtkTCoords *tcoords, 
				     vtkScalars *colors, FILE *fp)
{
  float *p;
  int i;
  unsigned char *c;
  
  // write out the points
  fprintf(fp,"            coord DEF VTKcoordinates Coordinate {\n");
  fprintf(fp,"              point [\n");
  for (i = 0; i < points->GetNumberOfPoints(); i++)
    {
    p = points->GetPoint(i);
    fprintf (fp,"              %g %g %g,\n", p[0], p[1], p[2]);
    }
  fprintf(fp,"              ]\n");
  fprintf(fp,"            }\n");
  
  // write out the point data
  if (normals)
    {
    fprintf(fp,"            normal DEF VTKnormals Normal {\n");
    fprintf(fp,"              vector [\n");
    for (i = 0; i < normals->GetNumberOfNormals(); i++)
      {
      p = normals->GetNormal(i);
      fprintf (fp,"           %g %g %g,\n", p[0], p[1], p[2]);
      }
    fprintf(fp,"            ]\n");
    fprintf(fp,"          }\n");
    }

  // write out the point data
  if (tcoords)
    {
    fprintf(fp,"            texCoord DEF VTKtcoords TextureCoordinate {\n");
    fprintf(fp,"              point [\n");
    for (i = 0; i < tcoords->GetNumberOfTCoords(); i++)
      {
      p = tcoords->GetTCoord(i);
      fprintf (fp,"           %g %g,\n", p[0], p[1]);
      }
    fprintf(fp,"            ]\n");
    fprintf(fp,"          }\n");
    }

  // write out the point data
  if (colors)
    {
    fprintf(fp,"            color DEF VTKcolors Color {\n");
    fprintf(fp,"              color [\n");
    for (i = 0; i < colors->GetNumberOfScalars(); i++)
      {
      c = colors->GetColor(i);
      fprintf (fp,"           %g %g %g,\n", c[0]/255.0, c[1]/255.0, 
	       c[2]/255.0);
      }
    fprintf(fp,"            ]\n");
    fprintf(fp,"          }\n");
    }
}


void vtkVRMLExporter::PrintSelf(ostream& os, vtkIndent indent)
{
  vtkExporter::PrintSelf(os,indent);
 
  if (this->FileName)
    {
    os << indent << "FileName: " << this->FileName << "\n";
    }
  else
    {
    os << indent << "FileName: (null)\n";
    }
  os << indent << "Speed: " << this->Speed << "\n";
}

