/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkSphereSource.h
  Language:  C++
  Date:      $Date$
  Version:   $Revision$


Copyright (c) 1993-2000 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice,
   this list of conditions and the following disclaimer.

 * Redistributions in binary form must reproduce the above copyright notice,
   this list of conditions and the following disclaimer in the documentation
   and/or other materials provided with the distribution.

 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
   of any contributors may be used to endorse or promote products derived
   from this software without specific prior written permission.

 * Modified source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

=========================================================================*/
// .NAME vtkSphereSource - create a polygonal sphere centered at the origin
// .SECTION Description
// vtkSphereSource creates a sphere (represented by polygons) of specified
// radius centered at the origin. The resolution (polygonal discretization)
// in both the latitude (phi) and longitude (theta) directions can be
// specified. It also is possible to create partial spheres by specifying
// maximum phi and theta angles.
// .SECTION Caveats
// Resolution means the number of latitude or longitude lines for a complete 
// sphere. If you create partial spheres the number of latitude/longitude 
// lines may be off by one. 

#ifndef __vtkSphereSource_h
#define __vtkSphereSource_h

#include "vtkPolyDataSource.h"

#define VTK_MAX_SPHERE_RESOLUTION 1024

class VTK_EXPORT vtkSphereSource : public vtkPolyDataSource 
{
public:
  vtkTypeMacro(vtkSphereSource,vtkPolyDataSource);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Construct sphere with radius=0.5 and default resolution 8 in both Phi
  // and Theta directions. Theta ranges from (0,360) and phi (0,180) degrees.
  static vtkSphereSource *New();

  // Description:
  // Set radius of sphere. Default is .5.
  vtkSetClampMacro(Radius,float,0.0,VTK_LARGE_FLOAT);
  vtkGetMacro(Radius,float);

  // Description:
  // Set the center of the sphere. Default is 0,0,0.
  vtkSetVector3Macro(Center,float);
  vtkGetVectorMacro(Center,float,3);

  // Description:
  // Set the number of points in the longitude direction (ranging from
  // StartTheta to EndTheta).
  vtkSetClampMacro(ThetaResolution,int,3,VTK_MAX_SPHERE_RESOLUTION);
  vtkGetMacro(ThetaResolution,int);

  // Description:
  // Set the number of points in the latitude direction (ranging
  // from StartPhi to EndPhi).
  vtkSetClampMacro(PhiResolution,int,3,VTK_MAX_SPHERE_RESOLUTION);
  vtkGetMacro(PhiResolution,int);

  // Description:
  // Set the starting longitude angle. By default StartTheta=0 degrees.
  vtkSetClampMacro(StartTheta,float,0.0,360.0);
  vtkGetMacro(StartTheta,float);

  // Description:
  // Set the ending longitude angle. By default EndTheta=360 degrees.
  vtkSetClampMacro(EndTheta,float,0.0,360.0);
  vtkGetMacro(EndTheta,float);

  // Description:
  // Set the starting latitude angle (0 is at north pole). By default
  // StartPhi=0 degrees.
  vtkSetClampMacro(StartPhi,float,0.0,360.0);
  vtkGetMacro(StartPhi,float);

  // Description:
  // Set the ending latitude angle. By default EndPhi=180 degrees.
  vtkSetClampMacro(EndPhi,float,0.0,360.0);
  vtkGetMacro(EndPhi,float);

protected:
  vtkSphereSource(int res=8);
  ~vtkSphereSource() {};
  vtkSphereSource(const vtkSphereSource&) {};
  void operator=(const vtkSphereSource&) {};

  void Execute();
  void ExecuteInformation();
  
  float Radius;
  float Center[3];
  int ThetaResolution;
  int PhiResolution;
  float StartTheta;
  float EndTheta;
  float StartPhi;
  float EndPhi;

};

#endif


