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 *
 *  Point Cloud Library (PCL) - www.pointclouds.org
 *  Copyright (c) 2011, Willow Garage, Inc.
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#pragma once
#include <pcl/features/integral_image_normal.h>

#include <algorithm>

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT>
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::~IntegralImageNormalEstimation ()
{
  delete[] diff_x_;
  delete[] diff_y_;
  delete[] depth_data_;
  delete[] distance_map_;
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::initData ()
{
  if (border_policy_ != BORDER_POLICY_IGNORE &&
      border_policy_ != BORDER_POLICY_MIRROR)
    PCL_THROW_EXCEPTION (InitFailedException,
                         "[pcl::IntegralImageNormalEstimation::initData] unknown border policy.");

  if (normal_estimation_method_ != COVARIANCE_MATRIX &&
      normal_estimation_method_ != AVERAGE_3D_GRADIENT &&
      normal_estimation_method_ != AVERAGE_DEPTH_CHANGE &&
      normal_estimation_method_ != SIMPLE_3D_GRADIENT)
    PCL_THROW_EXCEPTION (InitFailedException,
                         "[pcl::IntegralImageNormalEstimation::initData] unknown normal estimation method.");

  // compute derivatives
  delete[] diff_x_;
  delete[] diff_y_;
  delete[] depth_data_;
  delete[] distance_map_;
  diff_x_ = nullptr;
  diff_y_ = nullptr;
  depth_data_ = nullptr;
  distance_map_ = nullptr;

  if (normal_estimation_method_ == COVARIANCE_MATRIX)
    initCovarianceMatrixMethod ();
  else if (normal_estimation_method_ == AVERAGE_3D_GRADIENT)
    initAverage3DGradientMethod ();
  else if (normal_estimation_method_ == AVERAGE_DEPTH_CHANGE)
    initAverageDepthChangeMethod ();
  else if (normal_estimation_method_ == SIMPLE_3D_GRADIENT)
    initSimple3DGradientMethod ();
}


//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::setRectSize (const int width, const int height)
{
  rect_width_      = width;
  rect_width_2_    = width/2;
  rect_width_4_    = width/4;
  rect_height_     = height;
  rect_height_2_   = height/2;
  rect_height_4_   = height/4;
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::initSimple3DGradientMethod ()
{
  // number of DataType entries per element (equal or bigger than dimensions)
  int element_stride = sizeof (PointInT) / sizeof (float);
  // number of DataType entries per row (equal or bigger than element_stride number of elements per row)
  int row_stride     = element_stride * input_->width;

  const float *data_ = reinterpret_cast<const float*> (&(*input_)[0]);

  integral_image_XYZ_.setSecondOrderComputation (false);
  integral_image_XYZ_.setInput (data_, input_->width, input_->height, element_stride, row_stride);

  init_simple_3d_gradient_ = true;
  init_covariance_matrix_ = init_average_3d_gradient_ = init_depth_change_ = false;
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::initCovarianceMatrixMethod ()
{
  // number of DataType entries per element (equal or bigger than dimensions)
  int element_stride = sizeof (PointInT) / sizeof (float);
  // number of DataType entries per row (equal or bigger than element_stride number of elements per row)
  int row_stride     = element_stride * input_->width;

  const float *data_ = reinterpret_cast<const float*> (&(*input_)[0]);

  integral_image_XYZ_.setSecondOrderComputation (true);
  integral_image_XYZ_.setInput (data_, input_->width, input_->height, element_stride, row_stride);

  init_covariance_matrix_ = true;
  init_average_3d_gradient_ = init_depth_change_ = init_simple_3d_gradient_ = false;
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::initAverage3DGradientMethod ()
{
  delete[] diff_x_;
  delete[] diff_y_;
  std::size_t data_size = (input_->size () << 2);
  diff_x_ = new float[data_size]{};
  diff_y_ = new float[data_size]{};

  // x u x
  // l x r
  // x d x
  const PointInT* point_up = &(input_->points [1]);
  const PointInT* point_dn = point_up + (input_->width << 1);//&(input_->points [1 + (input_->width << 1)]);
  const PointInT* point_lf = &(input_->points [input_->width]);
  const PointInT* point_rg = point_lf + 2; //&(input_->points [input_->width + 2]);
  float* diff_x_ptr = diff_x_ + ((input_->width + 1) << 2);
  float* diff_y_ptr = diff_y_ + ((input_->width + 1) << 2);
  unsigned diff_skip = 8; // skip last element in row and the first in the next row

  for (std::size_t ri = 1; ri < input_->height - 1; ++ri
                                             , point_up += input_->width
                                             , point_dn += input_->width
                                             , point_lf += input_->width
                                             , point_rg += input_->width
                                             , diff_x_ptr += diff_skip
                                             , diff_y_ptr += diff_skip)
  {
    for (std::size_t ci = 0; ci < input_->width - 2; ++ci, diff_x_ptr += 4, diff_y_ptr += 4)
    {
      diff_x_ptr[0] = point_rg[ci].x - point_lf[ci].x;
      diff_x_ptr[1] = point_rg[ci].y - point_lf[ci].y;
      diff_x_ptr[2] = point_rg[ci].z - point_lf[ci].z;

      diff_y_ptr[0] = point_dn[ci].x - point_up[ci].x;
      diff_y_ptr[1] = point_dn[ci].y - point_up[ci].y;
      diff_y_ptr[2] = point_dn[ci].z - point_up[ci].z;
    }
  }

  // Compute integral images
  integral_image_DX_.setInput (diff_x_, input_->width, input_->height, 4, input_->width << 2);
  integral_image_DY_.setInput (diff_y_, input_->width, input_->height, 4, input_->width << 2);
  init_covariance_matrix_ = init_depth_change_ = init_simple_3d_gradient_ = false;
  init_average_3d_gradient_ = true;
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::initAverageDepthChangeMethod ()
{
  // number of DataType entries per element (equal or bigger than dimensions)
  int element_stride = sizeof (PointInT) / sizeof (float);
  // number of DataType entries per row (equal or bigger than element_stride number of elements per row)
  int row_stride     = element_stride * input_->width;

  const float *data_ = reinterpret_cast<const float*> (&(*input_)[0]);

  // integral image over the z - value
  integral_image_depth_.setInput (&(data_[2]), input_->width, input_->height, element_stride, row_stride);
  init_depth_change_ = true;
  init_covariance_matrix_ = init_average_3d_gradient_ = init_simple_3d_gradient_ = false;
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::computePointNormal (
    const int pos_x, const int pos_y, const unsigned point_index, PointOutT &normal)
{
  float bad_point = std::numeric_limits<float>::quiet_NaN ();

  if (normal_estimation_method_ == COVARIANCE_MATRIX)
  {
    if (!init_covariance_matrix_)
      initCovarianceMatrixMethod ();

    unsigned count = integral_image_XYZ_.getFiniteElementsCount (pos_x - (rect_width_2_), pos_y - (rect_height_2_), rect_width_, rect_height_);

    // no valid points within the rectangular region?
    if (count == 0)
    {
      normal.normal_x = normal.normal_y = normal.normal_z = normal.curvature = bad_point;
      return;
    }

    EIGEN_ALIGN16 Eigen::Matrix3f covariance_matrix;
    Eigen::Vector3f center;
    typename IntegralImage2D<float, 3>::SecondOrderType so_elements;
    center = integral_image_XYZ_.getFirstOrderSum(pos_x - rect_width_2_, pos_y - rect_height_2_, rect_width_, rect_height_).template cast<float> ();
    so_elements = integral_image_XYZ_.getSecondOrderSum(pos_x - rect_width_2_, pos_y - rect_height_2_, rect_width_, rect_height_);

    covariance_matrix.coeffRef (0) = static_cast<float> (so_elements [0]);
    covariance_matrix.coeffRef (1) = covariance_matrix.coeffRef (3) = static_cast<float> (so_elements [1]);
    covariance_matrix.coeffRef (2) = covariance_matrix.coeffRef (6) = static_cast<float> (so_elements [2]);
    covariance_matrix.coeffRef (4) = static_cast<float> (so_elements [3]);
    covariance_matrix.coeffRef (5) = covariance_matrix.coeffRef (7) = static_cast<float> (so_elements [4]);
    covariance_matrix.coeffRef (8) = static_cast<float> (so_elements [5]);
    covariance_matrix -= (center * center.transpose ()) / static_cast<float> (count);
    float eigen_value;
    Eigen::Vector3f eigen_vector;
    pcl::eigen33 (covariance_matrix, eigen_value, eigen_vector);
    flipNormalTowardsViewpoint ((*input_)[point_index], vpx_, vpy_, vpz_, eigen_vector[0], eigen_vector[1], eigen_vector[2]);
    normal.getNormalVector3fMap () = eigen_vector;

    // Compute the curvature surface change
    if (eigen_value > 0.0)
      normal.curvature = std::abs (eigen_value / (covariance_matrix.coeff (0) + covariance_matrix.coeff (4) + covariance_matrix.coeff (8)));
    else
      normal.curvature = 0;

    return;
  }
  if (normal_estimation_method_ == AVERAGE_3D_GRADIENT)
  {
    if (!init_average_3d_gradient_)
      initAverage3DGradientMethod ();

    unsigned count_x = integral_image_DX_.getFiniteElementsCount (pos_x - rect_width_2_, pos_y - rect_height_2_, rect_width_, rect_height_);
    unsigned count_y = integral_image_DY_.getFiniteElementsCount (pos_x - rect_width_2_, pos_y - rect_height_2_, rect_width_, rect_height_);
    if (count_x == 0 || count_y == 0)
    {
      normal.normal_x = normal.normal_y = normal.normal_z = normal.curvature = bad_point;
      return;
    }
    Eigen::Vector3d gradient_x = integral_image_DX_.getFirstOrderSum (pos_x - rect_width_2_, pos_y - rect_height_2_, rect_width_, rect_height_);
    Eigen::Vector3d gradient_y = integral_image_DY_.getFirstOrderSum (pos_x - rect_width_2_, pos_y - rect_height_2_, rect_width_, rect_height_);

    Eigen::Vector3d normal_vector = gradient_y.cross (gradient_x);
    double normal_length = normal_vector.squaredNorm ();
    if (normal_length == 0.0f)
    {
      normal.getNormalVector3fMap ().setConstant (bad_point);
      normal.curvature = bad_point;
      return;
    }

    normal_vector /= sqrt (normal_length);

    float nx = static_cast<float> (normal_vector [0]);
    float ny = static_cast<float> (normal_vector [1]);
    float nz = static_cast<float> (normal_vector [2]);

    flipNormalTowardsViewpoint ((*input_)[point_index], vpx_, vpy_, vpz_, nx, ny, nz);

    normal.normal_x = nx;
    normal.normal_y = ny;
    normal.normal_z = nz;
    normal.curvature = bad_point;
    return;
  }
  if (normal_estimation_method_ == AVERAGE_DEPTH_CHANGE)
  {
    if (!init_depth_change_)
      initAverageDepthChangeMethod ();

    // width and height are at least 3 x 3
    unsigned count_L_z = integral_image_depth_.getFiniteElementsCount (pos_x - rect_width_2_, pos_y - rect_height_4_, rect_width_2_, rect_height_2_);
    unsigned count_R_z = integral_image_depth_.getFiniteElementsCount (pos_x + 1            , pos_y - rect_height_4_, rect_width_2_, rect_height_2_);
    unsigned count_U_z = integral_image_depth_.getFiniteElementsCount (pos_x - rect_width_4_, pos_y - rect_height_2_, rect_width_2_, rect_height_2_);
    unsigned count_D_z = integral_image_depth_.getFiniteElementsCount (pos_x - rect_width_4_, pos_y + 1             , rect_width_2_, rect_height_2_);

    if (count_L_z == 0 || count_R_z == 0 || count_U_z == 0 || count_D_z == 0)
    {
      normal.normal_x = normal.normal_y = normal.normal_z = normal.curvature = bad_point;
      return;
    }

    float mean_L_z = static_cast<float> (integral_image_depth_.getFirstOrderSum (pos_x - rect_width_2_, pos_y - rect_height_4_, rect_width_2_, rect_height_2_) / count_L_z);
    float mean_R_z = static_cast<float> (integral_image_depth_.getFirstOrderSum (pos_x + 1            , pos_y - rect_height_4_, rect_width_2_, rect_height_2_) / count_R_z);
    float mean_U_z = static_cast<float> (integral_image_depth_.getFirstOrderSum (pos_x - rect_width_4_, pos_y - rect_height_2_, rect_width_2_, rect_height_2_) / count_U_z);
    float mean_D_z = static_cast<float> (integral_image_depth_.getFirstOrderSum (pos_x - rect_width_4_, pos_y + 1             , rect_width_2_, rect_height_2_) / count_D_z);

    PointInT pointL = (*input_)[point_index - rect_width_4_ - 1];
    PointInT pointR = (*input_)[point_index + rect_width_4_ + 1];
    PointInT pointU = (*input_)[point_index - rect_height_4_ * input_->width - 1];
    PointInT pointD = (*input_)[point_index + rect_height_4_ * input_->width + 1];

    const float mean_x_z = mean_R_z - mean_L_z;
    const float mean_y_z = mean_D_z - mean_U_z;

    const float mean_x_x = pointR.x - pointL.x;
    const float mean_x_y = pointR.y - pointL.y;
    const float mean_y_x = pointD.x - pointU.x;
    const float mean_y_y = pointD.y - pointU.y;

    float normal_x = mean_x_y * mean_y_z - mean_x_z * mean_y_y;
    float normal_y = mean_x_z * mean_y_x - mean_x_x * mean_y_z;
    float normal_z = mean_x_x * mean_y_y - mean_x_y * mean_y_x;

    const float normal_length = (normal_x * normal_x + normal_y * normal_y + normal_z * normal_z);

    if (normal_length == 0.0f)
    {
      normal.getNormalVector3fMap ().setConstant (bad_point);
      normal.curvature = bad_point;
      return;
    }

    flipNormalTowardsViewpoint ((*input_)[point_index], vpx_, vpy_, vpz_, normal_x, normal_y, normal_z);
    
    const float scale = 1.0f / std::sqrt (normal_length);

    normal.normal_x = normal_x * scale;
    normal.normal_y = normal_y * scale;
    normal.normal_z = normal_z * scale;
    normal.curvature = bad_point;

    return;
  }
  if (normal_estimation_method_ == SIMPLE_3D_GRADIENT)
  {
    if (!init_simple_3d_gradient_)
      initSimple3DGradientMethod ();

    // this method does not work if lots of NaNs are in the neighborhood of the point
    Eigen::Vector3d gradient_x = integral_image_XYZ_.getFirstOrderSum (pos_x + rect_width_2_, pos_y - rect_height_2_, 1, rect_height_) -
                                 integral_image_XYZ_.getFirstOrderSum (pos_x - rect_width_2_, pos_y - rect_height_2_, 1, rect_height_);

    Eigen::Vector3d gradient_y = integral_image_XYZ_.getFirstOrderSum (pos_x - rect_width_2_, pos_y + rect_height_2_, rect_width_, 1) -
                                 integral_image_XYZ_.getFirstOrderSum (pos_x - rect_width_2_, pos_y - rect_height_2_, rect_width_, 1);
    Eigen::Vector3d normal_vector = gradient_y.cross (gradient_x);
    double normal_length = normal_vector.squaredNorm ();
    if (normal_length == 0.0f)
    {
      normal.getNormalVector3fMap ().setConstant (bad_point);
      normal.curvature = bad_point;
      return;
    }

    normal_vector /= sqrt (normal_length);

    float nx = static_cast<float> (normal_vector [0]);
    float ny = static_cast<float> (normal_vector [1]);
    float nz = static_cast<float> (normal_vector [2]);

    flipNormalTowardsViewpoint ((*input_)[point_index], vpx_, vpy_, vpz_, nx, ny, nz);
    
    normal.normal_x = nx;
    normal.normal_y = ny;
    normal.normal_z = nz;
    normal.curvature = bad_point;
    return;
  }

  normal.getNormalVector3fMap ().setConstant (bad_point);
  normal.curvature = bad_point;
  return;
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename T>
void
sumArea (int start_x, int start_y, int end_x, int end_y, const int width, const int height,
  const std::function<T(unsigned, unsigned, unsigned, unsigned)> &f, 
  T & result)
{
  if (start_x < 0)
  {
    if (start_y < 0)
    {
      result += f (0, 0, end_x, end_y);
      result += f (0, 0, -start_x, -start_y);
      result += f (0, 0, -start_x, end_y);
      result += f (0, 0, end_x, -start_y);
    }
    else if (end_y >= height)
    {
      result += f (0, start_y, end_x, height-1);
      result += f (0, start_y, -start_x, height-1);
      result += f (0, height-(end_y-(height-1)), end_x, height-1);
      result += f (0, height-(end_y-(height-1)), -start_x, height-1);
    }
    else
    {
      result += f (0, start_y, end_x, end_y);
      result += f (0, start_y, -start_x, end_y);
    }
  }
  else if (start_y < 0)
  {
    if (end_x >= width)
    {
      result += f (start_x, 0, width-1, end_y);
      result += f (start_x, 0, width-1, -start_y);
      result += f (width-(end_x-(width-1)), 0, width-1, end_y);
      result += f (width-(end_x-(width-1)), 0, width-1, -start_y);
    }
    else
    {
      result += f (start_x, 0, end_x, end_y);
      result += f (start_x, 0, end_x, -start_y);
    }
  }
  else if (end_x >= width)
  {
    if (end_y >= height)
    {
      result += f (start_x, start_y, width-1, height-1);
      result += f (start_x, height-(end_y-(height-1)), width-1, height-1);
      result += f (width-(end_x-(width-1)), start_y, width-1, height-1);
      result += f (width-(end_x-(width-1)), height-(end_y-(height-1)), width-1, height-1);
    }
    else
    {
      result += f (start_x, start_y, width-1, end_y);
      result += f (width-(end_x-(width-1)), start_y, width-1, end_y);
    }
  }
  else if (end_y >= height)
  {
    result += f (start_x, start_y, end_x, height-1);
    result += f (start_x, height-(end_y-(height-1)), end_x, height-1);
  }
  else
  {
    result += f (start_x, start_y, end_x, end_y);
  }
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::computePointNormalMirror (
    const int pos_x, const int pos_y, const unsigned point_index, PointOutT &normal)
{
  float bad_point = std::numeric_limits<float>::quiet_NaN ();

  const int width = input_->width;
  const int height = input_->height;

  // ==============================================================
  if (normal_estimation_method_ == COVARIANCE_MATRIX) 
  {
    if (!init_covariance_matrix_)
      initCovarianceMatrixMethod ();

    const int start_x = pos_x - rect_width_2_;
    const int start_y = pos_y - rect_height_2_;
    const int end_x = start_x + rect_width_;
    const int end_y = start_y + rect_height_;

    unsigned count = 0;
    auto cb_xyz_fecse = [this] (unsigned p1, unsigned p2, unsigned p3, unsigned p4) { return integral_image_XYZ_.getFiniteElementsCountSE (p1, p2, p3, p4); };
    sumArea<unsigned> (start_x, start_y, end_x, end_y, width, height, cb_xyz_fecse, count);

    // no valid points within the rectangular region?
    if (count == 0)
    {
      normal.normal_x = normal.normal_y = normal.normal_z = normal.curvature = bad_point;
      return;
    }

    EIGEN_ALIGN16 Eigen::Matrix3f covariance_matrix;
    Eigen::Vector3f center;
    typename IntegralImage2D<float, 3>::SecondOrderType so_elements;
    typename IntegralImage2D<float, 3>::ElementType tmp_center;
    typename IntegralImage2D<float, 3>::SecondOrderType tmp_so_elements;

    center[0] = 0;
    center[1] = 0;
    center[2] = 0;
    tmp_center[0] = 0;
    tmp_center[1] = 0;
    tmp_center[2] = 0;
    so_elements[0] = 0;
    so_elements[1] = 0;
    so_elements[2] = 0;
    so_elements[3] = 0;
    so_elements[4] = 0;
    so_elements[5] = 0;

    auto cb_xyz_fosse = [this] (unsigned p1, unsigned p2, unsigned p3, unsigned p4) { return integral_image_XYZ_.getFirstOrderSumSE (p1, p2, p3, p4); };
    sumArea<typename IntegralImage2D<float, 3>::ElementType>(start_x, start_y, end_x, end_y, width, height, cb_xyz_fosse, tmp_center);
    auto cb_xyz_sosse = [this] (unsigned p1, unsigned p2, unsigned p3, unsigned p4) { return integral_image_XYZ_.getSecondOrderSumSE (p1, p2, p3, p4); };
    sumArea<typename IntegralImage2D<float, 3>::SecondOrderType>(start_x, start_y, end_x, end_y, width, height, cb_xyz_sosse, so_elements);

    center[0] = float (tmp_center[0]);
    center[1] = float (tmp_center[1]);
    center[2] = float (tmp_center[2]);

    covariance_matrix.coeffRef (0) = static_cast<float> (so_elements [0]);
    covariance_matrix.coeffRef (1) = covariance_matrix.coeffRef (3) = static_cast<float> (so_elements [1]);
    covariance_matrix.coeffRef (2) = covariance_matrix.coeffRef (6) = static_cast<float> (so_elements [2]);
    covariance_matrix.coeffRef (4) = static_cast<float> (so_elements [3]);
    covariance_matrix.coeffRef (5) = covariance_matrix.coeffRef (7) = static_cast<float> (so_elements [4]);
    covariance_matrix.coeffRef (8) = static_cast<float> (so_elements [5]);
    covariance_matrix -= (center * center.transpose ()) / static_cast<float> (count);
    float eigen_value;
    Eigen::Vector3f eigen_vector;
    pcl::eigen33 (covariance_matrix, eigen_value, eigen_vector);
    flipNormalTowardsViewpoint ((*input_)[point_index], vpx_, vpy_, vpz_, eigen_vector[0], eigen_vector[1], eigen_vector[2]);
    normal.getNormalVector3fMap () = eigen_vector;

    // Compute the curvature surface change
    if (eigen_value > 0.0)
      normal.curvature = std::abs (eigen_value / (covariance_matrix.coeff (0) + covariance_matrix.coeff (4) + covariance_matrix.coeff (8)));
    else
      normal.curvature = 0;

    return;
  }
  // =======================================================
  if (normal_estimation_method_ == AVERAGE_3D_GRADIENT) 
  {
    if (!init_average_3d_gradient_)
      initAverage3DGradientMethod ();

    const int start_x = pos_x - rect_width_2_;
    const int start_y = pos_y - rect_height_2_;
    const int end_x = start_x + rect_width_;
    const int end_y = start_y + rect_height_;

    unsigned count_x = 0;
    unsigned count_y = 0;

    auto cb_dx_fecse = [this] (unsigned p1, unsigned p2, unsigned p3, unsigned p4) { return integral_image_DX_.getFiniteElementsCountSE (p1, p2, p3, p4); };
    sumArea<unsigned>(start_x, start_y, end_x, end_y, width, height, cb_dx_fecse, count_x);
    auto cb_dy_fecse = [this] (unsigned p1, unsigned p2, unsigned p3, unsigned p4) { return integral_image_DY_.getFiniteElementsCountSE (p1, p2, p3, p4); };
    sumArea<unsigned>(start_x, start_y, end_x, end_y, width, height, cb_dy_fecse, count_y);


    if (count_x == 0 || count_y == 0)
    {
      normal.normal_x = normal.normal_y = normal.normal_z = normal.curvature = bad_point;
      return;
    }
    Eigen::Vector3d gradient_x (0, 0, 0);
    Eigen::Vector3d gradient_y (0, 0, 0);

    auto cb_dx_fosse = [this] (unsigned p1, unsigned p2, unsigned p3, unsigned p4) { return integral_image_DX_.getFirstOrderSumSE (p1, p2, p3, p4); };
    sumArea<typename IntegralImage2D<float, 3>::ElementType>(start_x, start_y, end_x, end_y, width, height, cb_dx_fosse, gradient_x);
    auto cb_dy_fosse = [this] (unsigned p1, unsigned p2, unsigned p3, unsigned p4) { return integral_image_DY_.getFirstOrderSumSE (p1, p2, p3, p4); };
    sumArea<typename IntegralImage2D<float, 3>::ElementType>(start_x, start_y, end_x, end_y, width, height, cb_dy_fosse, gradient_y);


    Eigen::Vector3d normal_vector = gradient_y.cross (gradient_x);
    double normal_length = normal_vector.squaredNorm ();
    if (normal_length == 0.0f)
    {
      normal.getNormalVector3fMap ().setConstant (bad_point);
      normal.curvature = bad_point;
      return;
    }

    normal_vector /= sqrt (normal_length);

    float nx = static_cast<float> (normal_vector [0]);
    float ny = static_cast<float> (normal_vector [1]);
    float nz = static_cast<float> (normal_vector [2]);

    flipNormalTowardsViewpoint ((*input_)[point_index], vpx_, vpy_, vpz_, nx, ny, nz);

    normal.normal_x = nx;
    normal.normal_y = ny;
    normal.normal_z = nz;
    normal.curvature = bad_point;
    return;
  }
  // ======================================================
  if (normal_estimation_method_ == AVERAGE_DEPTH_CHANGE) 
  {
    if (!init_depth_change_)
      initAverageDepthChangeMethod ();

    int point_index_L_x = pos_x - rect_width_4_ - 1;
    int point_index_L_y = pos_y;
    int point_index_R_x = pos_x + rect_width_4_ + 1;
    int point_index_R_y = pos_y;
    int point_index_U_x = pos_x - 1;
    int point_index_U_y = pos_y - rect_height_4_;
    int point_index_D_x = pos_x + 1;
    int point_index_D_y = pos_y + rect_height_4_;

    if (point_index_L_x < 0)
      point_index_L_x = -point_index_L_x;
    if (point_index_U_x < 0)
      point_index_U_x = -point_index_U_x;
    if (point_index_U_y < 0)
      point_index_U_y = -point_index_U_y;

    if (point_index_R_x >= width)
      point_index_R_x = width-(point_index_R_x-(width-1));
    if (point_index_D_x >= width)
      point_index_D_x = width-(point_index_D_x-(width-1));
    if (point_index_D_y >= height)
      point_index_D_y = height-(point_index_D_y-(height-1));

    const int start_x_L = pos_x - rect_width_2_;
    const int start_y_L = pos_y - rect_height_4_;
    const int end_x_L = start_x_L + rect_width_2_;
    const int end_y_L = start_y_L + rect_height_2_;

    const int start_x_R = pos_x + 1;
    const int start_y_R = pos_y - rect_height_4_;
    const int end_x_R = start_x_R + rect_width_2_;
    const int end_y_R = start_y_R + rect_height_2_;

    const int start_x_U = pos_x - rect_width_4_;
    const int start_y_U = pos_y - rect_height_2_;
    const int end_x_U = start_x_U + rect_width_2_;
    const int end_y_U = start_y_U + rect_height_2_;

    const int start_x_D = pos_x - rect_width_4_;
    const int start_y_D = pos_y + 1;
    const int end_x_D = start_x_D + rect_width_2_;
    const int end_y_D = start_y_D + rect_height_2_;

    unsigned count_L_z = 0;
    unsigned count_R_z = 0;
    unsigned count_U_z = 0;
    unsigned count_D_z = 0;

    auto cb_fecse = [this] (unsigned p1, unsigned p2, unsigned p3, unsigned p4) { return integral_image_depth_.getFiniteElementsCountSE (p1, p2, p3, p4); };
    sumArea<unsigned>(start_x_L, start_y_L, end_x_L, end_y_L, width, height, cb_fecse, count_L_z);
    sumArea<unsigned>(start_x_R, start_y_R, end_x_R, end_y_R, width, height, cb_fecse, count_R_z);
    sumArea<unsigned>(start_x_U, start_y_U, end_x_U, end_y_U, width, height, cb_fecse, count_U_z);
    sumArea<unsigned>(start_x_D, start_y_D, end_x_D, end_y_D, width, height, cb_fecse, count_D_z);

    if (count_L_z == 0 || count_R_z == 0 || count_U_z == 0 || count_D_z == 0)
    {
      normal.normal_x = normal.normal_y = normal.normal_z = normal.curvature = bad_point;
      return;
    }

    float mean_L_z = 0;
    float mean_R_z = 0;
    float mean_U_z = 0;
    float mean_D_z = 0;

    auto cb_fosse = [this] (unsigned p1, unsigned p2, unsigned p3, unsigned p4) { return integral_image_depth_.getFirstOrderSumSE (p1, p2, p3, p4); };
    sumArea<float>(start_x_L, start_y_L, end_x_L, end_y_L, width, height, cb_fosse, mean_L_z);
    sumArea<float>(start_x_R, start_y_R, end_x_R, end_y_R, width, height, cb_fosse, mean_R_z);
    sumArea<float>(start_x_U, start_y_U, end_x_U, end_y_U, width, height, cb_fosse, mean_U_z);
    sumArea<float>(start_x_D, start_y_D, end_x_D, end_y_D, width, height, cb_fosse, mean_D_z);

    mean_L_z /= float (count_L_z);
    mean_R_z /= float (count_R_z);
    mean_U_z /= float (count_U_z);
    mean_D_z /= float (count_D_z);


    PointInT pointL = (*input_)[point_index_L_y*width + point_index_L_x];
    PointInT pointR = (*input_)[point_index_R_y*width + point_index_R_x];
    PointInT pointU = (*input_)[point_index_U_y*width + point_index_U_x];
    PointInT pointD = (*input_)[point_index_D_y*width + point_index_D_x];

    const float mean_x_z = mean_R_z - mean_L_z;
    const float mean_y_z = mean_D_z - mean_U_z;

    const float mean_x_x = pointR.x - pointL.x;
    const float mean_x_y = pointR.y - pointL.y;
    const float mean_y_x = pointD.x - pointU.x;
    const float mean_y_y = pointD.y - pointU.y;

    float normal_x = mean_x_y * mean_y_z - mean_x_z * mean_y_y;
    float normal_y = mean_x_z * mean_y_x - mean_x_x * mean_y_z;
    float normal_z = mean_x_x * mean_y_y - mean_x_y * mean_y_x;

    const float normal_length = (normal_x * normal_x + normal_y * normal_y + normal_z * normal_z);

    if (normal_length == 0.0f)
    {
      normal.getNormalVector3fMap ().setConstant (bad_point);
      normal.curvature = bad_point;
      return;
    }

    flipNormalTowardsViewpoint ((*input_)[point_index], vpx_, vpy_, vpz_, normal_x, normal_y, normal_z);
    
    const float scale = 1.0f / std::sqrt (normal_length);

    normal.normal_x = normal_x * scale;
    normal.normal_y = normal_y * scale;
    normal.normal_z = normal_z * scale;
    normal.curvature = bad_point;

    return;
  }
  // ========================================================
  if (normal_estimation_method_ == SIMPLE_3D_GRADIENT) 
  {
    PCL_THROW_EXCEPTION (PCLException, "BORDER_POLICY_MIRROR not supported for normal estimation method SIMPLE_3D_GRADIENT");
  }

  normal.getNormalVector3fMap ().setConstant (bad_point);
  normal.curvature = bad_point;
  return;
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::computeFeature (PointCloudOut &output)
{
  output.sensor_origin_ = input_->sensor_origin_;
  output.sensor_orientation_ = input_->sensor_orientation_;
  
  float bad_point = std::numeric_limits<float>::quiet_NaN ();

  // compute depth-change map
  auto depthChangeMap = new unsigned char[input_->size ()];
  std::fill_n(depthChangeMap, input_->size(), 255);

  unsigned index = 0;
  for (unsigned int ri = 0; ri < input_->height-1; ++ri)
  {
    for (unsigned int ci = 0; ci < input_->width-1; ++ci, ++index)
    {
      index = ri * input_->width + ci;

      const float depth  = input_->points [index].z;
      const float depthR = input_->points [index + 1].z;
      const float depthD = input_->points [index + input_->width].z;

      //const float depthDependendDepthChange = (max_depth_change_factor_ * (std::abs(depth)+1.0f))/(500.0f*0.001f);
      const float depthDependendDepthChange = (max_depth_change_factor_ * (std::abs (depth) + 1.0f) * 2.0f);

      if (std::fabs (depth - depthR) > depthDependendDepthChange
        || !std::isfinite (depth) || !std::isfinite (depthR))
      {
        depthChangeMap[index] = 0;
        depthChangeMap[index+1] = 0;
      }
      if (std::fabs (depth - depthD) > depthDependendDepthChange
        || !std::isfinite (depth) || !std::isfinite (depthD))
      {
        depthChangeMap[index] = 0;
        depthChangeMap[index + input_->width] = 0;
      }
    }
  }

  // compute distance map
  //float *distanceMap = new float[input_->size ()];
  delete[] distance_map_;
  distance_map_ = new float[input_->size ()];
  float *distanceMap = distance_map_;
  for (std::size_t index = 0; index < input_->size (); ++index)
  {
    if (depthChangeMap[index] == 0)
      distanceMap[index] = 0.0f;
    else
      distanceMap[index] = static_cast<float> (input_->width + input_->height);
  }

  // first pass
  float* previous_row = distanceMap;
  float* current_row = previous_row + input_->width;
  for (std::size_t ri = 1; ri < input_->height; ++ri)
  {
    for (std::size_t ci = 1; ci < input_->width; ++ci)
    {
      const float upLeft  = previous_row [ci - 1] + 1.4f; //distanceMap[(ri-1)*input_->width + ci-1] + 1.4f;
      const float up      = previous_row [ci] + 1.0f;     //distanceMap[(ri-1)*input_->width + ci] + 1.0f;
      const float upRight = previous_row [ci + 1] + 1.4f; //distanceMap[(ri-1)*input_->width + ci+1] + 1.4f;
      const float left    = current_row  [ci - 1] + 1.0f;  //distanceMap[ri*input_->width + ci-1] + 1.0f;
      const float center  = current_row  [ci];             //distanceMap[ri*input_->width + ci];

      const float minValue = std::min (std::min (upLeft, up), std::min (left, upRight));

      if (minValue < center)
        current_row [ci] = minValue; //distanceMap[ri * input_->width + ci] = minValue;
    }
    previous_row = current_row;
    current_row += input_->width;
  }

  float* next_row    = distanceMap + input_->width * (input_->height - 1);
  current_row = next_row - input_->width;
  // second pass
  for (int ri = input_->height-2; ri >= 0; --ri)
  {
    for (int ci = input_->width-2; ci >= 0; --ci)
    {
      const float lowerLeft  = next_row [ci - 1] + 1.4f;    //distanceMap[(ri+1)*input_->width + ci-1] + 1.4f;
      const float lower      = next_row [ci] + 1.0f;        //distanceMap[(ri+1)*input_->width + ci] + 1.0f;
      const float lowerRight = next_row [ci + 1] + 1.4f;    //distanceMap[(ri+1)*input_->width + ci+1] + 1.4f;
      const float right      = current_row [ci + 1] + 1.0f; //distanceMap[ri*input_->width + ci+1] + 1.0f;
      const float center     = current_row [ci];            //distanceMap[ri*input_->width + ci];

      const float minValue = std::min (std::min (lowerLeft, lower), std::min (right, lowerRight));

      if (minValue < center)
        current_row [ci] = minValue; //distanceMap[ri*input_->width + ci] = minValue;
    }
    next_row = current_row;
    current_row -= input_->width;
  }

  if (indices_->size () < input_->size ())
    computeFeaturePart (distanceMap, bad_point, output);
  else
    computeFeatureFull (distanceMap, bad_point, output);

  delete[] depthChangeMap;
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::computeFeatureFull (const float *distanceMap,
                                                                             const float &bad_point,
                                                                             PointCloudOut &output)
{
  unsigned index = 0;

  if (border_policy_ == BORDER_POLICY_IGNORE)
  {
    // Set all normals that we do not touch to NaN
    // top and bottom borders
    // That sets the output density to false!
    output.is_dense = false;
    unsigned border = int(normal_smoothing_size_);
    PointOutT* vec1 = &output [0];
    PointOutT* vec2 = vec1 + input_->width * (input_->height - border);

    std::size_t count = border * input_->width;
    for (std::size_t idx = 0; idx < count; ++idx)
    {
      vec1 [idx].getNormalVector3fMap ().setConstant (bad_point);
      vec1 [idx].curvature = bad_point;
      vec2 [idx].getNormalVector3fMap ().setConstant (bad_point);
      vec2 [idx].curvature = bad_point;
    }

    // left and right borders actually columns
    vec1 = &output [border * input_->width];
    vec2 = vec1 + input_->width - border;
    for (std::size_t ri = border; ri < input_->height - border; ++ri, vec1 += input_->width, vec2 += input_->width)
    {
      for (std::size_t ci = 0; ci < border; ++ci)
      {
        vec1 [ci].getNormalVector3fMap ().setConstant (bad_point);
        vec1 [ci].curvature = bad_point;
        vec2 [ci].getNormalVector3fMap ().setConstant (bad_point);
        vec2 [ci].curvature = bad_point;
      }
    }

    if (use_depth_dependent_smoothing_)
    {
      index = border + input_->width * border;
      unsigned skip = (border << 1);
      for (unsigned ri = border; ri < input_->height - border; ++ri, index += skip)
      {
        for (unsigned ci = border; ci < input_->width - border; ++ci, ++index)
        {
          index = ri * input_->width + ci;

          const float depth = (*input_)[index].z;
          if (!std::isfinite (depth))
          {
            output[index].getNormalVector3fMap ().setConstant (bad_point);
            output[index].curvature = bad_point;
            continue;
          }

          float smoothing = (std::min)(distanceMap[index], normal_smoothing_size_ + static_cast<float>(depth)/10.0f);

          if (smoothing > 2.0f)
          {
            setRectSize (static_cast<int> (smoothing), static_cast<int> (smoothing));
            computePointNormal (ci, ri, index, output [index]);
          }
          else
          {
            output[index].getNormalVector3fMap ().setConstant (bad_point);
            output[index].curvature = bad_point;
          }
        }
      }
    }
    else
    {
      float smoothing_constant = normal_smoothing_size_;

      index = border + input_->width * border;
      unsigned skip = (border << 1);
      for (unsigned ri = border; ri < input_->height - border; ++ri, index += skip)
      {
        for (unsigned ci = border; ci < input_->width - border; ++ci, ++index)
        {
          index = ri * input_->width + ci;

          if (!std::isfinite ((*input_)[index].z))
          {
            output [index].getNormalVector3fMap ().setConstant (bad_point);
            output [index].curvature = bad_point;
            continue;
          }

          float smoothing = (std::min)(distanceMap[index], smoothing_constant);

          if (smoothing > 2.0f)
          {
            setRectSize (static_cast<int> (smoothing), static_cast<int> (smoothing));
            computePointNormal (ci, ri, index, output [index]);
          }
          else
          {
            output [index].getNormalVector3fMap ().setConstant (bad_point);
            output [index].curvature = bad_point;
          }
        }
      }
    }
  }
  else if (border_policy_ == BORDER_POLICY_MIRROR)
  {
    output.is_dense = false;

    if (use_depth_dependent_smoothing_)
    {
      //index = 0;
      //unsigned skip = 0;
      //for (unsigned ri = 0; ri < input_->height; ++ri, index += skip)
      for (unsigned ri = 0; ri < input_->height; ++ri)
      {
        //for (unsigned ci = 0; ci < input_->width; ++ci, ++index)
        for (unsigned ci = 0; ci < input_->width; ++ci)
        {
          index = ri * input_->width + ci;

          const float depth = (*input_)[index].z;
          if (!std::isfinite (depth))
          {
            output[index].getNormalVector3fMap ().setConstant (bad_point);
            output[index].curvature = bad_point;
            continue;
          }

          float smoothing = (std::min)(distanceMap[index], normal_smoothing_size_ + static_cast<float>(depth)/10.0f);

          if (smoothing > 2.0f)
          {
            setRectSize (static_cast<int> (smoothing), static_cast<int> (smoothing));
            computePointNormalMirror (ci, ri, index, output [index]);
          }
          else
          {
            output[index].getNormalVector3fMap ().setConstant (bad_point);
            output[index].curvature = bad_point;
          }
        }
      }
    }
    else
    {
      float smoothing_constant = normal_smoothing_size_;

      //index = border + input_->width * border;
      //unsigned skip = (border << 1);
      //for (unsigned ri = border; ri < input_->height - border; ++ri, index += skip)
      for (unsigned ri = 0; ri < input_->height; ++ri)
      {
        //for (unsigned ci = border; ci < input_->width - border; ++ci, ++index)
        for (unsigned ci = 0; ci < input_->width; ++ci)
        {
          index = ri * input_->width + ci;

          if (!std::isfinite ((*input_)[index].z))
          {
            output [index].getNormalVector3fMap ().setConstant (bad_point);
            output [index].curvature = bad_point;
            continue;
          }

          float smoothing = (std::min)(distanceMap[index], smoothing_constant);

          if (smoothing > 2.0f)
          {
            setRectSize (static_cast<int> (smoothing), static_cast<int> (smoothing));
            computePointNormalMirror (ci, ri, index, output [index]);
          }
          else
          {
            output [index].getNormalVector3fMap ().setConstant (bad_point);
            output [index].curvature = bad_point;
          }
        }
      }
    }
  }
}

///////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> void
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::computeFeaturePart (const float *distanceMap,
                                                                             const float &bad_point,
                                                                             PointCloudOut &output)
{
  if (border_policy_ == BORDER_POLICY_IGNORE)
  {
    output.is_dense = false;
    unsigned border = int(normal_smoothing_size_);
    unsigned bottom = input_->height > border ? input_->height - border : 0;
    unsigned right = input_->width > border ? input_->width - border : 0;
    if (use_depth_dependent_smoothing_)
    {
      // Iterating over the entire index vector
      for (std::size_t idx = 0; idx < indices_->size (); ++idx)
      {
        unsigned pt_index = (*indices_)[idx];
        unsigned u = pt_index % input_->width;
        unsigned v = pt_index / input_->width;
        if (v < border || v > bottom)
        {
          output[idx].getNormalVector3fMap ().setConstant (bad_point);
          output[idx].curvature = bad_point;
          continue;
        }

        if (u < border || u > right)
        {
          output[idx].getNormalVector3fMap ().setConstant (bad_point);
          output[idx].curvature = bad_point;
          continue;
        }

        const float depth = (*input_)[pt_index].z;
        if (!std::isfinite (depth))
        {
          output[idx].getNormalVector3fMap ().setConstant (bad_point);
          output[idx].curvature = bad_point;
          continue;
        }

        float smoothing = (std::min)(distanceMap[pt_index], normal_smoothing_size_ + static_cast<float>(depth)/10.0f);
        if (smoothing > 2.0f)
        {
          setRectSize (static_cast<int> (smoothing), static_cast<int> (smoothing));
          computePointNormal (u, v, pt_index, output [idx]);
        }
        else
        {
          output[idx].getNormalVector3fMap ().setConstant (bad_point);
          output[idx].curvature = bad_point;
        }
      }
    }
    else
    {
      float smoothing_constant = normal_smoothing_size_;
      // Iterating over the entire index vector
      for (std::size_t idx = 0; idx < indices_->size (); ++idx)
      {
        unsigned pt_index = (*indices_)[idx];
        unsigned u = pt_index % input_->width;
        unsigned v = pt_index / input_->width;
        if (v < border || v > bottom)
        {
          output[idx].getNormalVector3fMap ().setConstant (bad_point);
          output[idx].curvature = bad_point;
          continue;
        }

        if (u < border || u > right)
        {
          output[idx].getNormalVector3fMap ().setConstant (bad_point);
          output[idx].curvature = bad_point;
          continue;
        }

        if (!std::isfinite ((*input_)[pt_index].z))
        {
          output [idx].getNormalVector3fMap ().setConstant (bad_point);
          output [idx].curvature = bad_point;
          continue;
        }

        float smoothing = (std::min)(distanceMap[pt_index], smoothing_constant);

        if (smoothing > 2.0f)
        {
          setRectSize (static_cast<int> (smoothing), static_cast<int> (smoothing));
          computePointNormal (u, v, pt_index, output [idx]);
        }
        else
        {
          output [idx].getNormalVector3fMap ().setConstant (bad_point);
          output [idx].curvature = bad_point;
        }
      }
    }
  }// border_policy_ == BORDER_POLICY_IGNORE
  else if (border_policy_ == BORDER_POLICY_MIRROR)
  {
    output.is_dense = false;

    if (use_depth_dependent_smoothing_)
    {
      for (std::size_t idx = 0; idx < indices_->size (); ++idx)
      {
        unsigned pt_index = (*indices_)[idx];
        unsigned u = pt_index % input_->width;
        unsigned v = pt_index / input_->width;

        const float depth = (*input_)[pt_index].z;
        if (!std::isfinite (depth))
        {
          output[idx].getNormalVector3fMap ().setConstant (bad_point);
          output[idx].curvature = bad_point;
          continue;
        }

        float smoothing = (std::min)(distanceMap[pt_index], normal_smoothing_size_ + static_cast<float>(depth)/10.0f);

        if (smoothing > 2.0f)
        {
          setRectSize (static_cast<int> (smoothing), static_cast<int> (smoothing));
          computePointNormalMirror (u, v, pt_index, output [idx]);
        }
        else
        {
          output[idx].getNormalVector3fMap ().setConstant (bad_point);
          output[idx].curvature = bad_point;
        }
      }
    }
    else
    {
      float smoothing_constant = normal_smoothing_size_;
      for (std::size_t idx = 0; idx < indices_->size (); ++idx)
      {
        unsigned pt_index = (*indices_)[idx];
        unsigned u = pt_index % input_->width;
        unsigned v = pt_index / input_->width;

        if (!std::isfinite ((*input_)[pt_index].z))
        {
          output [idx].getNormalVector3fMap ().setConstant (bad_point);
          output [idx].curvature = bad_point;
          continue;
        }

        float smoothing = (std::min)(distanceMap[pt_index], smoothing_constant);

        if (smoothing > 2.0f)
        {
          setRectSize (static_cast<int> (smoothing), static_cast<int> (smoothing));
          computePointNormalMirror (u, v, pt_index, output [idx]);
        }
        else
        {
          output [idx].getNormalVector3fMap ().setConstant (bad_point);
          output [idx].curvature = bad_point;
        }
      }
    }
  } // border_policy_ == BORDER_POLICY_MIRROR
}

//////////////////////////////////////////////////////////////////////////////////////////
template <typename PointInT, typename PointOutT> bool
pcl::IntegralImageNormalEstimation<PointInT, PointOutT>::initCompute ()
{
  if (!input_->isOrganized ())
  {
    PCL_ERROR ("[pcl::IntegralImageNormalEstimation::initCompute] Input dataset is not organized (height = 1).\n");
    return (false);
  }
  return (Feature<PointInT, PointOutT>::initCompute ());
}

#define PCL_INSTANTIATE_IntegralImageNormalEstimation(T,NT) template class PCL_EXPORTS pcl::IntegralImageNormalEstimation<T,NT>;

