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#pragma once

#include <pcl/registration/warp_point_rigid.h>

namespace pcl {
namespace registration {
/** \brief @b WarpPointRigid3D enables 3D (1D rotation + 2D translation)
 * transformations for points.
 *
 * \note The class is templated on the source and target point types as well as on the
 * output scalar of the transformation matrix (i.e., float or double). Default: float.
 * \author Radu B. Rusu
 * \ingroup registration
 */
template <typename PointSourceT, typename PointTargetT, typename Scalar = float>
class WarpPointRigid3D : public WarpPointRigid<PointSourceT, PointTargetT, Scalar> {
public:
  using Matrix4 = typename WarpPointRigid<PointSourceT, PointTargetT, Scalar>::Matrix4;
  using VectorX = typename WarpPointRigid<PointSourceT, PointTargetT, Scalar>::VectorX;

  using Ptr = shared_ptr<WarpPointRigid3D<PointSourceT, PointTargetT, Scalar>>;
  using ConstPtr =
      shared_ptr<const WarpPointRigid3D<PointSourceT, PointTargetT, Scalar>>;

  /** \brief Constructor. */
  WarpPointRigid3D() : WarpPointRigid<PointSourceT, PointTargetT, Scalar>(3) {}

  /** \brief Empty destructor */
  ~WarpPointRigid3D() {}

  /** \brief Set warp parameters.
   * \param[in] p warp parameters (tx ty rz)
   */
  void
  setParam(const VectorX& p) override
  {
    assert(p.rows() == this->getDimension());
    Matrix4& trans = this->transform_matrix_;

    trans = Matrix4::Zero();
    trans(3, 3) = 1;
    trans(2, 2) = 1; // Rotation around the Z-axis

    // Copy the rotation and translation components
    trans.block(0, 3, 4, 1) = Eigen::Matrix<Scalar, 4, 1>(p[0], p[1], 0, 1.0);

    // Compute w from the unit quaternion
    Eigen::Rotation2D<Scalar> r(p[2]);
    trans.topLeftCorner(2, 2) = r.toRotationMatrix();
  }
};
} // namespace registration
} // namespace pcl
