Flashing bug due to the non-queuing of some packets
This commit c6ea6c6c fix a crash when LV receive packets too quickly and doesn't have the time to process them.
When this queue is full, some packets are dropped. Theses packets will not be processed.
The result of these unprocessed packets is uncomplete frame.
At the screen we see frame with "holes" and a "flashing" behavior.
To fix this issue, we need to speed up the processing time of a frame.
Edited by Arnaud Billon