/*=========================================================================

  Program:   Visualization Toolkit
  Module:    QVTKRenderWindowAdapter.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "QVTKRenderWindowAdapter.h"

#include <QVTKInteractorAdapter.h>
#include <vtkCommand.h>
#include <vtkGenericOpenGLRenderWindow.h>
#include <vtkLogger.h>
#include <vtkOpenGLState.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>

#include <QApplication>
#include <QCursor>
#include <QDesktopWidget>
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QOpenGLDebugLogger>
#include <QOpenGLFramebufferObject>
#include <QOpenGLFunctions>
#include <QOpenGLFunctions_3_2_Core>
#include <QPointer>
#include <QScopedValueRollback>
#include <QScreen>
#include <QWidget>
#include <QWindow>

#include <sstream>

#define SWAP_BUFFER_IDS(win, cmd1, cmd2)                                                           \
  {                                                                                                \
    auto val1 = win->Get##cmd1();                                                                  \
    auto val2 = win->Get##cmd2();                                                                  \
    win->Set##cmd1(val2);                                                                          \
    win->Set##cmd2(val1);                                                                          \
  }

#define QVTKInternalsDebugMacro(msg)                                                               \
  if (this->Logger)                                                                                \
  {                                                                                                \
    std::ostringstream str;                                                                        \
    str << "QVTKRenderWindowAdapter(" << this << "): " << msg;                                     \
    cout << str.str() << endl;                                                                     \
    this->Logger->logMessage(                                                                      \
      QOpenGLDebugMessage::createApplicationMessage(QString(str.str().c_str())));                  \
  }

class QVTKRenderWindowAdapter::QVTKInternals
{
  bool needToRecreateFBO() const;
  void recreateFBO();
  void renderWindowEventHandler(vtkObject*, unsigned long eventid, void* callData);
  void updateDPI() const;

  QWidget* ParentWidget;
  QWindow* ParentWindow;

public:
  QVTKRenderWindowAdapter* Self;
  QVTKInteractorAdapter InteractorAdapter;

  vtkSmartPointer<vtkGenericOpenGLRenderWindow> RenderWindow;
  std::vector<unsigned long> RenderWindowObserverIds;

  // This flag is used as an indicate that `QVTKInteractorAdapter::render`
  // should request the vtkGenericOpenGLRenderWindow to render.
  // We need this to avoid re-rendering when the app directly triggers a render
  // by calling renderWindow->Render();
  bool DoVTKRenderInPaintGL = true;

  bool InPaint = false;

  int UnscaledDPI = 72; // same default as vtkWindow::DPI

  bool EnableHiDPI = true; // defaulting to enabling DPI scaling.

  QPointer<QOpenGLContext> Context;
  QSurface* Surface;
  QScopedPointer<QOpenGLFramebufferObject> FBO;

  QScopedPointer<QOpenGLDebugLogger> Logger;

  QVTKInternals(QOpenGLContext* cntxt, vtkGenericOpenGLRenderWindow* renWin,
    QObject* widgetOrWindow, QVTKRenderWindowAdapter* self)
    : ParentWidget(qobject_cast<QWidget*>(widgetOrWindow))
    , ParentWindow(qobject_cast<QWindow*>(widgetOrWindow))
    , Self(self)
    , InteractorAdapter(widgetOrWindow)
    , RenderWindow(renWin)
    , Context(cntxt)
    , Surface(nullptr)
  {
    Q_ASSERT(renWin != nullptr && cntxt != nullptr && widgetOrWindow != nullptr);

    const auto fmt = cntxt->format();
    if (fmt.testOption(QSurfaceFormat::DebugContext))
    {
      this->Logger.reset(new QOpenGLDebugLogger());
      if (this->Logger->initialize() == false)
      {
        // initialize failure means OpenGL doesn't have appropriate extension so
        // just don't log.
        this->Logger.reset(nullptr);
      }
    }

    QVTKInternalsDebugMacro("constructor");

    // It is unclear if we're better off creating a new QOpenGLContext with shared resources
    // or use the context pass in to this method. In the end, we decided to use the context pass in.
    // That way, if needed, the calling code can itself create new shared context and then pass
    // that to this method.
    this->Surface = this->Context->surface();

    this->RenderWindowObserverIds.push_back(renWin->AddObserver(
      vtkCommand::WindowMakeCurrentEvent, this, &QVTKInternals::renderWindowEventHandler));
    this->RenderWindowObserverIds.push_back(renWin->AddObserver(
      vtkCommand::WindowIsCurrentEvent, this, &QVTKInternals::renderWindowEventHandler));
    this->RenderWindowObserverIds.push_back(renWin->AddObserver(
      vtkCommand::WindowFrameEvent, this, &QVTKInternals::renderWindowEventHandler));
    this->RenderWindowObserverIds.push_back(
      renWin->AddObserver(vtkCommand::StartEvent, this, &QVTKInternals::renderWindowEventHandler));
    this->RenderWindowObserverIds.push_back(
      renWin->AddObserver(vtkCommand::EndEvent, this, &QVTKInternals::renderWindowEventHandler));
    this->RenderWindowObserverIds.push_back(renWin->AddObserver(
      vtkCommand::CursorChangedEvent, this, &QVTKInternals::renderWindowEventHandler));

    // First and foremost, make sure vtkRenderWindow is not using offscreen
    // buffers as that throws off all logic to render in the buffers we're
    // building and frankly unnecessary.
    if (this->RenderWindow->GetUseOffScreenBuffers())
    {
      vtkGenericWarningMacro(
        "disabling `UseOffScreenBuffers` since QVTKRenderWindowAdapter already "
        "uses offscreen buffers (FBO) for rendering");
      this->RenderWindow->SetUseOffScreenBuffers(false);
    }

    // since new context is being setup, call `OpenGLInitContext` which is stuff
    // to do when new context is created.
    this->RenderWindow->SetForceMaximumHardwareLineWidth(1);
    this->RenderWindow->SetReadyForRendering(true);
    this->RenderWindow->SetOwnContext(0);
    this->RenderWindow->OpenGLInitContext();

    // since the context is just being setup, we know that paint should indeed
    // request VTK to do a render.
    this->DoVTKRenderInPaintGL = true;

    // update current dpi and devicePixelRatio settings.
    this->InteractorAdapter.SetDevicePixelRatio(static_cast<float>(this->devicePixelRatio()));
  }

  ~QVTKInternals()
  {
    QVTKInternalsDebugMacro("destructor");
    Q_ASSERT(this->RenderWindow);
    Q_ASSERT(this->Context);
    this->Logger.reset(nullptr);
    for (const auto& id : this->RenderWindowObserverIds)
    {
      this->RenderWindow->RemoveObserver(id);
    }
    this->RenderWindowObserverIds.clear();

    this->RenderWindow->Finalize();
    this->RenderWindow->SetReadyForRendering(false);
    this->FBO.reset(nullptr);
    this->Context = nullptr;
    this->Surface = nullptr;
  }

  double devicePixelRatio() const
  {
    return this->ParentWindow ? this->ParentWindow->devicePixelRatio()
                              : this->ParentWidget->devicePixelRatioF();
  }

  QSize screenSize() const
  {
    if (this->ParentWidget)
    {
      return QApplication::desktop()->screenGeometry(this->ParentWidget).size();
    }
    else if (this->ParentWindow)
    {
      return this->ParentWindow->screen()->size();
    }
    return QSize();
  }

  bool makeCurrent()
  {
    Q_ASSERT(this->Context && this->Surface);
    return this->Context->makeCurrent(this->Surface);
  }

  bool isCurrent() const
  {
    Q_ASSERT(this->Context && this->Surface);
    auto currentContext = QOpenGLContext::currentContext();
    return (currentContext == this->Context && currentContext->surface() == this->Surface);
  }

  void activateBuffers()
  {
    Q_ASSERT(this->Context && this->Surface);
    Q_ASSERT(this->isCurrent());
    QVTKInternalsDebugMacro("activateBuffers");
    if (!this->FBO || this->needToRecreateFBO())
    {
      this->recreateFBO();
      // this may seem counter intuitive, but here's the reasoning for this.
      // Consider a case where Qt has a nice rendering visible. Now user
      // triggers a back-buffer only rendering that requires the FBO to be
      // destroyed/recreated. In that case, when Qt attempts to `paint` it will
      // get a bad image since a back-buffer only rendering is not meant to be
      // visible. hence we need to request render in paint. This takes care of
      // that. The DoVTKRenderInPaintGL in `frame` if the rendering result is
      // viewable.
      this->DoVTKRenderInPaintGL = true;
    }
    else
    {
      this->FBO->bind();
      this->RenderWindow->GetState()->ResetFramebufferBindings();
    }
  }

  void resize(int w, int h)
  {
    QVTKInternalsDebugMacro("resize (" << w << ", " << h << ")");
    vtkLogF(TRACE, "resize(%d, %d)", w, h);
    const auto dpr = this->devicePixelRatio();
    this->InteractorAdapter.SetDevicePixelRatio(dpr);

    const QSize deviceSize = QSize(w, h) * dpr;
    if (auto iren = this->RenderWindow->GetInteractor())
    {
      iren->UpdateSize(deviceSize.width(), deviceSize.height());
    }
    else
    {
      this->RenderWindow->SetSize(deviceSize.width(), deviceSize.height());
    }

    const QSize screen_size = this->screenSize();
    this->RenderWindow->SetScreenSize(screen_size.width(), screen_size.height());

    // since we've resize, we request a vtkRenderWindow::Render in `paintGL`
    // so we render an updated rendering.
    this->DoVTKRenderInPaintGL = true;

    // update render window DPI, if needed, since this method gets called on
    // devicePixelRatio changes as well.
    this->updateDPI();
  }

  void paint()
  {
    vtkLogScopeFunction(TRACE);
    QVTKInternalsDebugMacro("paint");
    QScopedValueRollback<bool> var(this->InPaint, true);
    if (this->DoVTKRenderInPaintGL)
    {
      vtkLogScopeF(TRACE, "requesting render");
      // TODO: check some flag to determine we auto render is enabled
      if (auto iren = this->RenderWindow->GetInteractor())
      {
        iren->Render();
      }
      else
      {
        this->RenderWindow->Render();
      }
    }
    this->DoVTKRenderInPaintGL = false;
  }

  void frame()
  {
    QVTKInternalsDebugMacro("frame");
    bool using_double_buffer = this->RenderWindow->GetDoubleBuffer();
    bool swap_buffers = this->RenderWindow->GetSwapBuffers();

    if (using_double_buffer && !swap_buffers)
    {
      // if we're using double buffer, but explicitly rendering to back buffer,
      // means that we don't want the thing we rendered displayed on the screen.
      // in which case, we ignore this frame result.
      vtkLogF(TRACE, "frame using_double_buffer=%d, swap_buffers=%d -- ignored",
        using_double_buffer, this->RenderWindow->GetSwapBuffers());
      return;
    }

    vtkLogF(TRACE, "frame using_double_buffer=%d, swap_buffers=%d", using_double_buffer,
      this->RenderWindow->GetSwapBuffers());
    if (using_double_buffer)
    {
      SWAP_BUFFER_IDS(this->RenderWindow, FrontLeftBuffer, BackLeftBuffer);
      SWAP_BUFFER_IDS(this->RenderWindow, FrontRightBuffer, BackRightBuffer);
    }

    this->DoVTKRenderInPaintGL = false;
    if (!this->InPaint)
    {
      if (this->ParentWidget)
      {
        this->ParentWidget->update();
      }
      else if (this->ParentWindow)
      {
        this->ParentWindow->requestUpdate();
      }
    }
  }

  bool blit(unsigned int targetId, int targetAttachment, const QRect& targetRect, bool left)
  {
    QVTKInternalsDebugMacro("blit");
    if (!this->Context || !this->FBO)
    {
      return false;
    }
    QOpenGLFunctions_3_2_Core* f = this->Context->versionFunctions<QOpenGLFunctions_3_2_Core>();
    if (!f)
    {
      return false;
    }

    f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetId);
    f->glDrawBuffer(targetAttachment);

    f->glBindFramebuffer(GL_READ_FRAMEBUFFER, this->FBO->handle());
    f->glReadBuffer(
      left ? this->RenderWindow->GetFrontLeftBuffer() : this->RenderWindow->GetFrontRightBuffer());

    this->RenderWindow->GetState()->ResetFramebufferBindings();

    GLboolean scissorTest = f->glIsEnabled(GL_SCISSOR_TEST);
    if (scissorTest == GL_TRUE)
    {
      f->glDisable(GL_SCISSOR_TEST); // Scissor affects glBindFramebuffer.
    }

    auto sourceSize = this->FBO->size();
    f->glBlitFramebuffer(0, 0, sourceSize.width(), sourceSize.height(), targetRect.x(),
      targetRect.y(), targetRect.width(), targetRect.height(), GL_COLOR_BUFFER_BIT, GL_NEAREST);

    this->clearAlpha(targetRect);

    if (scissorTest == GL_TRUE)
    {
      f->glEnable(GL_SCISSOR_TEST);
    }
    return true;
  }

  void setCursor(int vtk_cursor)
  {
    switch (vtk_cursor)
    {
      case VTK_CURSOR_CROSSHAIR:
        this->setCursor(QCursor(Qt::CrossCursor));
        break;
      case VTK_CURSOR_SIZEALL:
        this->setCursor(QCursor(Qt::SizeAllCursor));
        break;
      case VTK_CURSOR_SIZENS:
        this->setCursor(QCursor(Qt::SizeVerCursor));
        break;
      case VTK_CURSOR_SIZEWE:
        this->setCursor(QCursor(Qt::SizeHorCursor));
        break;
      case VTK_CURSOR_SIZENE:
        this->setCursor(QCursor(Qt::SizeBDiagCursor));
        break;
      case VTK_CURSOR_SIZENW:
        this->setCursor(QCursor(Qt::SizeFDiagCursor));
        break;
      case VTK_CURSOR_SIZESE:
        this->setCursor(QCursor(Qt::SizeFDiagCursor));
        break;
      case VTK_CURSOR_SIZESW:
        this->setCursor(QCursor(Qt::SizeBDiagCursor));
        break;
      case VTK_CURSOR_HAND:
        this->setCursor(QCursor(Qt::PointingHandCursor));
        break;
      case VTK_CURSOR_ARROW:
        this->setCursor(QCursor(Qt::ArrowCursor));
        break;
      default:
        this->setCursor(this->Self->defaultCursor());
        break;
    }
  }

  void setCursor(const QCursor& cursor)
  {
    this->ParentWindow ? this->ParentWindow->setCursor(cursor)
                       : this->ParentWidget->setCursor(cursor);
  }

  void setEnableHiDPI(bool val)
  {
    if (this->EnableHiDPI != val)
    {
      this->EnableHiDPI = val;
      this->updateDPI();
    }
  }

  void setUnscaledDPI(int val)
  {
    if (this->UnscaledDPI != val)
    {
      this->UnscaledDPI = val;
      this->updateDPI();
    }
  }

  void clearAlpha(const QRect& targetRect) const
  {
    Q_ASSERT(this->Context && this->FBO);

    QOpenGLFunctions_3_2_Core* f = this->Context->versionFunctions<QOpenGLFunctions_3_2_Core>();
    if (f)
    {
      // now clear alpha otherwise we end up blending the rendering with
      // background windows in certain cases. It happens on OsX
      // (if QSurfaceFormat::alphaBufferSize() > 0) or when using Mesa on Linux
      // (see paraview/paraview#17159).
      GLboolean colorMask[4];
      f->glGetBooleanv(GL_COLOR_WRITEMASK, colorMask);
      f->glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);

      GLfloat clearColor[4];
      f->glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor);
      f->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

      GLint viewport[4];
      f->glGetIntegerv(GL_VIEWPORT, viewport);
      f->glViewport(targetRect.x(), targetRect.y(), targetRect.width(), targetRect.height());

      f->glClear(GL_COLOR_BUFFER_BIT);

      f->glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
      f->glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
      f->glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
    }
  }
};

//------------------------------------------------------------------------------
bool QVTKRenderWindowAdapter::QVTKInternals::needToRecreateFBO() const
{
  if (!this->FBO)
  {
    return true;
  }

  auto renWin = this->RenderWindow;
  if (this->FBO->format().samples() != renWin->GetMultiSamples())
  {
    return true;
  }

  int neededColorAttachments = 1;
  if (renWin->GetDoubleBuffer())
  {
    ++neededColorAttachments;
  }

  // if stereo capable window is requested, name sure we allocate right eye
  // buffers.
  if (renWin->GetStereoCapableWindow())
  {
    ++neededColorAttachments;
    if (renWin->GetDoubleBuffer())
    {
      ++neededColorAttachments;
    }
  }

  const auto sizes = this->FBO->sizes();

  if (sizes.size() != neededColorAttachments)
  {
    vtkLogF(TRACE, "%d != %d", sizes.size(), neededColorAttachments);
    return true;
  }

  const QSize winsize(renWin->GetSize()[0], renWin->GetSize()[1]);
  for (const QSize& asize : sizes)
  {
    if (winsize != asize)
    {
      return true;
    }
  }

  if (renWin->GetStencilCapable())
  {
    if (this->FBO->attachment() != QOpenGLFramebufferObject::CombinedDepthStencil)
    {
      return true;
    }
  }
  else
  {
    if (this->FBO->attachment() != QOpenGLFramebufferObject::Depth)
    {
      return true;
    }
  }

  return false;
}

//------------------------------------------------------------------------------
void QVTKRenderWindowAdapter::QVTKInternals::recreateFBO()
{
  vtkLogF(TRACE, "recreateFBO");
  Q_ASSERT(this->Context && this->Surface);
  Q_ASSERT(this->isCurrent());
  this->FBO.reset(nullptr);

  auto renWin = this->RenderWindow;
  auto context = this->Context;

  // determine the type of FBO we want to create.
  const int samples = renWin->GetMultiSamples();

  QOpenGLFramebufferObjectFormat format;
  format.setAttachment(renWin->GetStencilCapable() ? QOpenGLFramebufferObject::CombinedDepthStencil
                                                   : QOpenGLFramebufferObject::Depth);
  format.setSamples(samples > 1 ? samples : 0);

  const QSize size(renWin->GetSize()[0], renWin->GetSize()[1]);
  this->FBO.reset(new QOpenGLFramebufferObject(size, format));

  int attachmentIncrement = 0;
  renWin->SetFrontLeftBuffer(GL_COLOR_ATTACHMENT0 + attachmentIncrement);
  if (renWin->GetDoubleBuffer())
  {
    this->FBO->addColorAttachment(size);
    attachmentIncrement++;
  }
  renWin->SetBackLeftBuffer(GL_COLOR_ATTACHMENT0 + attachmentIncrement);

  if (/*this->Context->format().stereo() &&*/ renWin->GetStereoCapableWindow())
  {
    this->FBO->addColorAttachment(size);
    attachmentIncrement++;
    renWin->SetFrontRightBuffer(GL_COLOR_ATTACHMENT0 + attachmentIncrement);
    if (renWin->GetDoubleBuffer())
    {
      this->FBO->addColorAttachment(size);
      attachmentIncrement++;
    }
    renWin->SetBackRightBuffer(GL_COLOR_ATTACHMENT0 + attachmentIncrement);
  }
  else
  {
    renWin->SetFrontRightBuffer(GL_COLOR_ATTACHMENT0 + attachmentIncrement);
    renWin->SetBackRightBuffer(GL_COLOR_ATTACHMENT0 + attachmentIncrement);
  }
  renWin->OpenGLInitState();
  this->FBO->bind();
  renWin->SetDefaultFrameBufferId(this->FBO->handle());
  renWin->GetState()->ResetFramebufferBindings();
}

//------------------------------------------------------------------------------
void QVTKRenderWindowAdapter::QVTKInternals::renderWindowEventHandler(
  vtkObject*, unsigned long eventid, void* callData)
{
  switch (eventid)
  {
    case vtkCommand::WindowMakeCurrentEvent:
      this->makeCurrent();
      break;

    case vtkCommand::WindowIsCurrentEvent:
    {
      bool& cstatus = *reinterpret_cast<bool*>(callData);
      cstatus = this->isCurrent();
    }
    break;

    case vtkCommand::WindowFrameEvent:
      this->frame();
      break;

    case vtkCommand::StartEvent:
      VTK_FALLTHROUGH;
    case vtkCommand::StartPickEvent:
      this->activateBuffers();
      break;

    case vtkCommand::EndEvent:
      break;

    case vtkCommand::CursorChangedEvent:
    {
      int cShape = *reinterpret_cast<int*>(callData);
      this->setCursor(cShape);
    }
    break;
  }
}

//------------------------------------------------------------------------------
void QVTKRenderWindowAdapter::QVTKInternals::updateDPI() const
{
  assert(this->RenderWindow != nullptr);
  const auto dpr = this->devicePixelRatio();
  this->RenderWindow->SetDPI(dpr * this->UnscaledDPI);
}

//------------------------------------------------------------------------------
QVTKRenderWindowAdapter::QVTKRenderWindowAdapter(
  QOpenGLContext* cntxt, vtkGenericOpenGLRenderWindow* renWin, QWidget* widget)
  : QVTKRenderWindowAdapter(cntxt, renWin, static_cast<QObject*>(widget))
{
}

//------------------------------------------------------------------------------
QVTKRenderWindowAdapter::QVTKRenderWindowAdapter(
  QOpenGLContext* cntxt, vtkGenericOpenGLRenderWindow* renWin, QWindow* window)
  : QVTKRenderWindowAdapter(cntxt, renWin, static_cast<QObject*>(window))
{
}

//------------------------------------------------------------------------------
QVTKRenderWindowAdapter::QVTKRenderWindowAdapter(
  QOpenGLContext* cntxt, vtkGenericOpenGLRenderWindow* renWin, QObject* widgetOrWindow)
  : Superclass(widgetOrWindow)
  , Internals(new QVTKRenderWindowAdapter::QVTKInternals(cntxt, renWin, widgetOrWindow, this))
  , DefaultCursor(Qt::ArrowCursor)
{
  Q_ASSERT(renWin != nullptr && cntxt != nullptr && widgetOrWindow != nullptr);

  // need to makes sure that when the context is getting destroyed, we release
  // all OpenGL resources.
  this->connect(cntxt, SIGNAL(aboutToBeDestroyed()), SLOT(contextAboutToBeDestroyed()));
}

//------------------------------------------------------------------------------
QVTKRenderWindowAdapter::~QVTKRenderWindowAdapter()
{
  this->Internals.reset(nullptr);
}

//------------------------------------------------------------------------------
void QVTKRenderWindowAdapter::contextAboutToBeDestroyed()
{
  this->Internals.reset(nullptr);
}

//------------------------------------------------------------------------------
void QVTKRenderWindowAdapter::paint()
{
  if (this->Internals)
  {
    this->Internals->paint();
  }
}

//------------------------------------------------------------------------------
void QVTKRenderWindowAdapter::resize(int width, int height)
{
  if (this->Internals)
  {
    this->Internals->resize(width, height);
  }
}

//------------------------------------------------------------------------------
bool QVTKRenderWindowAdapter::blit(
  unsigned int targetId, int targetAttachement, const QRect& targetRect, bool left)
{
  if (this->Internals)
  {
    return this->Internals->blit(targetId, targetAttachement, targetRect, left);
  }
  return false;
}

//------------------------------------------------------------------------------
bool QVTKRenderWindowAdapter::handleEvent(QEvent* evt)
{
  return this->Internals ? this->Internals->InteractorAdapter.ProcessEvent(
                             evt, this->Internals->RenderWindow->GetInteractor())
                         : false;
}

//------------------------------------------------------------------------------
void QVTKRenderWindowAdapter::setEnableHiDPI(bool value)
{
  if (this->Internals)
  {
    this->Internals->setEnableHiDPI(value);
  }
}

//------------------------------------------------------------------------------
void QVTKRenderWindowAdapter::setUnscaledDPI(int unscaledDPI)
{
  if (this->Internals)
  {
    this->Internals->setUnscaledDPI(unscaledDPI);
  }
}

//------------------------------------------------------------------------------
QSurfaceFormat QVTKRenderWindowAdapter::defaultFormat(bool stereo_capable)
{
  QSurfaceFormat fmt;
  fmt.setRenderableType(QSurfaceFormat::OpenGL);
  fmt.setVersion(3, 2);
  fmt.setProfile(QSurfaceFormat::CoreProfile);
  fmt.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
  fmt.setRedBufferSize(8);
  fmt.setGreenBufferSize(8);
  fmt.setBlueBufferSize(8);
  fmt.setDepthBufferSize(8);
  fmt.setAlphaBufferSize(8);
  fmt.setStencilBufferSize(0);
  fmt.setStereo(stereo_capable);
  fmt.setSamples(0); // we never need multisampling in the context since the FBO can support
                     // multisamples independently
  return fmt;
}
