/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkTransformTextureCoords.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkTransformTextureCoords
 * @brief   transform (scale, rotate, translate) texture coordinates
 *
 * vtkTransformTextureCoords is a filter that operates on texture
 * coordinates. It ingests any type of dataset, and outputs a dataset of the
 * same type. The filter lets you scale, translate, and rotate texture
 * coordinates. For example, by using the Scale ivar, you can shift
 * texture coordinates that range from (0->1) to range from (0->10) (useful
 * for repeated patterns).
 *
 * The filter operates on texture coordinates of dimension 1->3. The texture
 * coordinates are referred to as r-s-t. If the texture map is two dimensional,
 * the t-coordinate (and operations on the t-coordinate) are ignored.
 *
 * @sa
 * vtkTextureMapToPlane  vtkTextureMapToCylinder
 * vtkTextureMapToSphere vtkThresholdTextureCoords vtkTexture
 */

#ifndef vtkTransformTextureCoords_h
#define vtkTransformTextureCoords_h

#include "vtkDataSetAlgorithm.h"
#include "vtkFiltersTextureModule.h" // For export macro

class VTKFILTERSTEXTURE_EXPORT vtkTransformTextureCoords : public vtkDataSetAlgorithm
{
public:
  vtkTypeMacro(vtkTransformTextureCoords, vtkDataSetAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * Create instance with Origin (0.5,0.5,0.5); Position (0,0,0); and Scale
   * set to (1,1,1). Rotation of the texture coordinates is turned off.
   */
  static vtkTransformTextureCoords* New();

  //@{
  /**
   * Set/Get the position of the texture map. Setting the position translates
   * the texture map by the amount specified.
   */
  vtkSetVector3Macro(Position, double);
  vtkGetVectorMacro(Position, double, 3);
  //@}

  //@{
  /**
   * Incrementally change the position of the texture map (i.e., does a
   * translate or shift of the texture coordinates).
   */
  void AddPosition(double deltaR, double deltaS, double deltaT);
  void AddPosition(double deltaPosition[3]);
  //@}

  //@{
  /**
   * Set/Get the scale of the texture map. Scaling in performed independently
   * on the r, s and t axes.
   */
  vtkSetVector3Macro(Scale, double);
  vtkGetVectorMacro(Scale, double, 3);
  //@}

  //@{
  /**
   * Set/Get the origin of the texture map. This is the point about which the
   * texture map is flipped (e.g., rotated). Since a typical texture map ranges
   * from (0,1) in the r-s-t coordinates, the default origin is set at
   * (0.5,0.5,0.5).
   */
  vtkSetVector3Macro(Origin, double);
  vtkGetVectorMacro(Origin, double, 3);
  //@}

  //@{
  /**
   * Boolean indicates whether the texture map should be flipped around the
   * s-axis. Note that the flips occur around the texture origin.
   */
  vtkSetMacro(FlipR, vtkTypeBool);
  vtkGetMacro(FlipR, vtkTypeBool);
  vtkBooleanMacro(FlipR, vtkTypeBool);
  //@}

  //@{
  /**
   * Boolean indicates whether the texture map should be flipped around the
   * s-axis. Note that the flips occur around the texture origin.
   */
  vtkSetMacro(FlipS, vtkTypeBool);
  vtkGetMacro(FlipS, vtkTypeBool);
  vtkBooleanMacro(FlipS, vtkTypeBool);
  //@}

  //@{
  /**
   * Boolean indicates whether the texture map should be flipped around the
   * t-axis. Note that the flips occur around the texture origin.
   */
  vtkSetMacro(FlipT, vtkTypeBool);
  vtkGetMacro(FlipT, vtkTypeBool);
  vtkBooleanMacro(FlipT, vtkTypeBool);
  //@}

protected:
  vtkTransformTextureCoords();
  ~vtkTransformTextureCoords() override = default;

  int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;

  double Origin[3];   // point around which map rotates
  double Position[3]; // controls translation of map
  double Scale[3];    // scales the texture map
  vtkTypeBool FlipR;  // boolean indicates whether to flip texture around r-axis
  vtkTypeBool FlipS;  // boolean indicates whether to flip texture around s-axis
  vtkTypeBool FlipT;  // boolean indicates whether to flip texture around t-axis
private:
  vtkTransformTextureCoords(const vtkTransformTextureCoords&) = delete;
  void operator=(const vtkTransformTextureCoords&) = delete;
};

#endif
