• Ken Martin's avatar
    fix issues with order independent translucency_fixes · 3eead8a4
    Ken Martin authored
    Two issues, the depth settings were left in an odd state and
    when the default framebuffer was a msaa backed depth buffer
    using fixed rep it failed. Added logic to guess float versus
    fixed for the depth buffer.
    
    Also cleaned up and simplified a bit as we were using a
    texture that we didn't need to use.
    3eead8a4
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