1. 21 Sep, 2015 1 commit
    • Ken Martin's avatar
      Remove internal header file · d86ce5df
      Ken Martin authored
      ShadowMapping was using an internal header file for defining
      two vectors. No reason not to just use std::vector directly
      now.
      d86ce5df
  2. 20 Aug, 2015 1 commit
    • Brad King's avatar
      ENH: Remove use of include <vtksys/ios/*> and vtksys_ios::* · 3ae7dd3a
      Brad King authored
      We no longer need this compatibility layer for the compilers we support.
      Use the following commands to switch to standard header and namespace:
      
       git grep -l vtksys/ios/ | xargs sed -i 's|vtksys/ios/||'
       git grep -l vtksys_ios | xargs sed -i 's|vtksys_ios|std|g'
      3ae7dd3a
  3. 21 Jul, 2015 1 commit
  4. 20 Jul, 2015 1 commit
    • Ken Martin's avatar
      Add basic support for shadows · 1c573012
      Ken Martin authored
      First cut at adding shadows back into VTK. It does
      not use spot intensity maps and currently you have to
      build the render passes yourself. But I will soon add
      a Renderer method to turn shadows on that handles all
      the details for you.
      1c573012