1. 10 Nov, 2016 1 commit
    • Ken Martin's avatar
      Remove the old FBO compatability Code · 57bd525c
      Ken Martin authored
      The prior commit contains the merging of the FBO and
      FBO2 functionality. This commit removes a fair amount of
      the old FBO functionality to keep the API clean and encourage
      people to use FOs in a consistent manner.
      57bd525c
  2. 09 Nov, 2016 1 commit
    • Ken Martin's avatar
      combine fbo and fbo2 into one class and clean it up · 39010fa7
      Ken Martin authored
      having two VBO classes was confusing. This topic
      moves the functionality of FBO2 into FBO while
      keeping some of the original FBO functionality and
      cleaning it up a bit.
      
      All OpenGL2 code in VTK using FBOs is updated in
      this topic to use the merged FBO class. Mainly this
      impacts classes that were using the FBO class.
      
      The old FBO methods and code are converted but
      commented out in this commit.
      39010fa7
  3. 23 Sep, 2016 1 commit
    • Kitware Robot's avatar
      Reindent using the reindentation script. · f830ff47
      Kitware Robot authored
      This commit reindents the code with the following utility:
      Utilities/Maintenance/vtk-reindent-code.py
      
      This utility changes the positions of the braces so that they are no
      longer indented relative to the code block they reside in.
      
      The bash command line used was the following:
      
      for d in Charts Common Deprecated Domains Examples Filters GUISupport \
               Geovis IO Imaging Infovis Interaction Parallel Rendering \
               Testing Views Web Wrapping; do
        for e in cxx cxx.in txx txx.in hxx hxx.in h h.in c c.in; do
          find "${d}" -name "*.${e}" -exec \
            python Utilities/Maintenance/vtk_reindent_code.py {} +
        done
      done
      f830ff47
  4. 23 Mar, 2016 1 commit
    • David E. DeMarle's avatar
      Allow backend agnostic render passes. · de7ea53b
      David E. DeMarle authored
      Promoting RenderPass and thus FrameBufferObject and RenderState to
      Rendering Core allows other modules to define RenderPasses that are
      are independent of RenderingBackend choice.
      de7ea53b
  5. 08 Mar, 2016 1 commit
  6. 03 Feb, 2016 1 commit
    • Ken Martin's avatar
      reduce opengl2 module dependencies · 480822bf
      Ken Martin authored
      Reduce opengl2 dependencies in two ways
      first move a class that renderingcore depends on from
      filterExtraction to FiltersGeneral. FiltersExtraction pulls
      in a lot of other modules where FiltersGeneral does not.
      FiltersExtraction already depends on filtersGeneral so it
      should be backwards compatible.
      
      The second change is a new feature to allow a back implementation
      to be required or not. In this case gl2ps was originally required
      by OpenGl2 now it is optional. This required adding an option to
      the module code to specify when a backend implementation is required.
      480822bf
  7. 28 Jan, 2016 1 commit
  8. 22 Oct, 2015 1 commit
  9. 15 Sep, 2015 1 commit
    • Ken Martin's avatar
      Add eye dome lighting into VTK · 6671660f
      Ken Martin authored
      Add eye dome lighting into VTK. This appears to work but there
      are some sections of code that look like they may be left over
      from some earlier attempts. I did fix a couple issues so YMMV.
      6671660f