Commit d0b36972 authored by Allison Vacanti's avatar Allison Vacanti

Remove unused texture binding.

parent d9eeb89e
......@@ -631,10 +631,6 @@ bool vtkEDLShading::EDLCompose(const vtkRenderState *,
this->ProjectionColorTexture->Activate();
prog->SetUniformi("s2_C", this->ProjectionColorTexture->GetTextureUnit());
// initial depth texture
this->ProjectionDepthTexture->Activate();
prog->SetUniformi("s2_Z", this->ProjectionDepthTexture->GetTextureUnit());
// DRAW CONTEXT - prepare blitting
//
// Prepare blitting
......@@ -669,7 +665,6 @@ bool vtkEDLShading::EDLCompose(const vtkRenderState *,
}
this->EDLHighShadeTexture->Deactivate();
this->ProjectionColorTexture->Deactivate();
this->ProjectionDepthTexture->Deactivate();
return true;
}
......
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