Commit 0d785bb7 authored by Francois Bertel's avatar Francois Bertel

ENH:First revision.

parent fc2b4a0a
// ============================================================================
//
// Program: Visualization Toolkit
// Module: vtkOpenGLPropertyDefaultMain_fs.glsl
//
// Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// All rights reserved.
// See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// ============================================================================
// This is the default fragment shader with the main() function. It is used
// when no main() is provided at the renderer level and some fragment shader is
// defined by the user on a property. For example, the depth peeling algorithm
// defines its own main() function for the fragment shader.
void propFuncFS();
void main()
{
propFuncFS();
}
// ============================================================================
//
// Program: Visualization Toolkit
// Module: vtkOpenGLPropertyDefaultMain_vs.glsl
//
// Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// All rights reserved.
// See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// ============================================================================
// This is the default vertex shader with the main() function. It is used when
// no main() is provided at the renderer level and some vertex shader is
// defined by the user on a property.
void propFuncVS();
void main()
{
propFuncVS();
}
// ============================================================================
//
// Program: Visualization Toolkit
// Module: vtkOpenGLPropertyDefaultPropFunc_fs.glsl
//
// Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// All rights reserved.
// See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
//
// This software is distributed WITHOUT ANY WARRANTY; without even
// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
// PURPOSE. See the above copyright notice for more information.
//
// ============================================================================
// Default fragment shader used on property.
uniform int useTexture;
uniform sampler2D texture;
void propFuncFS()
{
if(useTexture==1)
{
gl_FragColor=gl_Color*texture2D(texture,gl_TexCoord[0].xy);
}
else
{
gl_FragColor=gl_Color;
}
}
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