Commit 0c5f8b4b authored by luz.paz's avatar luz.paz

Misc. typos

Found via `codespell -q 3 -I ../vtk-whitelist-words.txt --skip="./ThirdParty,./Utilities"`
parent eade57f9
......@@ -776,7 +776,7 @@ void vtkScatterPlotMatrix::AdvanceAnimation()
this->Private->TimerCallbackInitialized = false;
this->Animating = false;
// Make sure the active plot is redrawn completelly after the animation
// Make sure the active plot is redrawn completely after the animation
this->Modified();
this->ActivePlotValid = false;
this->Update();
......
......@@ -202,7 +202,7 @@ int vtkWindowedSincPolyDataFilter::RequestData(
{
Verts[pts[j]].type = VTK_FIXED_VERTEX;
}
// Inbetween point
// In between point
else //is edge vertex (unless already edge vertex!)
{
Verts[pts[j]].type = VTK_FEATURE_EDGE_VERTEX;
......
......@@ -882,7 +882,7 @@ void vtkTemporalFractal::Traverse(int &blockId,
z1 = z2-1;
if (x3-x2-x1+x0 > 2)
{ // balance asymetric blocks.
{ // balance asymmetric blocks.
x2 += 2;
x1 += 2;
}
......
......@@ -211,7 +211,7 @@ struct AssemblePointsAndRegionIdsWorker : public WorkerBase
this->RegionStarts = &regionStarts;
this->LocalResult = localResult;
// Ouptut
// Output
this->PointsForMyNeighbors = &pointsForMyNeighbors;
this->RegionIdsForMyNeighbors = &regionIdsForMyNeighbors;
......
......@@ -287,7 +287,7 @@ int vtkRasterReprojectionFilter::RequestInformation(
// << ", " << inputOrigin[1]
// << ", " << inputOrigin[2] << std::endl;
// InputProjection can be overriden, so only get from pipeline if needed
// InputProjection can be overridden, so only get from pipeline if needed
if (!this->InputProjection)
{
if (!inInfo->Has(vtkGDAL::MAP_PROJECTION()))
......
......@@ -105,9 +105,9 @@ int vtkTreeMapToPolyData::RequestData(
outputPoints->SetPoint(index+2, coords[1], coords[3], z);
outputPoints->SetPoint(index+3, coords[0], coords[3], z);
// Create an asymetric gradient on the cells
// Create an asymmetric gradient on the cells
// this gradient helps differentiate same colored
// cells from their neighbors. The asymetric
// cells from their neighbors. The asymmetric
// nature of the gradient is required.
normals->SetComponent(index, 0, 0);
normals->SetComponent(index, 1, .707);
......
......@@ -1147,7 +1147,7 @@ int vtkParallelopipedRepresentation
this->HandleRepresentations[this->CurrentHandleIdx]
->GetWorldPosition(handleWorldPos);
// The new handle poistion, will lie on a plane that passes through the
// The new handle position, will lie on a plane that passes through the
// current world position and is parallel to the focal plane.
// To compute this, we will use the help of the focal plane point placer,
// and supply it with the offset of the handle's distance from the
......
......@@ -1068,7 +1068,7 @@ void vtkCompositeMapperHelper2::ProcessCompositePixelBuffers(
// which pass are we processing ?
int currPass = sel->GetCurrentPass();
// get some common usefull values
// get some common useful values
bool pointPicking =
sel->GetFieldAssociation() == vtkDataObject::FIELD_ASSOCIATION_POINTS;
vtkPointData *pd = poly->GetPointData();
......
......@@ -3453,7 +3453,7 @@ void vtkOpenGLPolyDataMapper::ProcessSelectorPixelBuffers(
// which pass are we processing ?
int currPass = sel->GetCurrentPass();
// get some common usefull values
// get some common useful values
bool pointPicking =
sel->GetFieldAssociation() == vtkDataObject::FIELD_ASSOCIATION_POINTS;
vtkPointData *pd = poly->GetPointData();
......
......@@ -867,9 +867,9 @@ void vtkOpenGLState::vtkglClear(GLbitfield val)
// initialize all state values. This is important so that in
// ::Initialize we can just set the state to the current
// values (knowing that they are set). The reason we want
// Initilize to set to the current values is to reduce
// Initialize to set to the current values is to reduce
// OpenGL churn in cases where application call Initialize
// often whithout really changing many of the values. For example
// often without really changing many of the values. For example
//
// viewport(0,0,100,100);
// Initialize(0,0,1,1); // using hardcoded initialization
......
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