-
Ken Martin authored
GPUVolume rendering was activating texture units and never deactivating them. The TextureUnitManager was allowing this when it should not have been. GenericCompoistePolyDataMapper was not releasing graphics resources on its helper. Added in some opengl error reporting logic that someone had added to only the old backend. DepthPeeling was not releasing all of its graphics resources. Removed a couple extra includes. Added a MakeCurrent in TextureObject when it releases its graphics resources. Sometimes this happens when another window is current as a side effect.
59b539a0