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Ken Martin authored
wide lines or other objects using the geometry shader were not being clipped. This fixes that. Mipmaped linear textures were using linearmipmapnearest when they should default to linearmipmaplinear.
4efa5a97
wide lines or other objects using the geometry shader were not being clipped. This fixes that. Mipmaped linear textures were using linearmipmapnearest when they should default to linearmipmaplinear.