• Ben Boeckel's avatar
    vtkOpenGLTexture: don't check for a mapped window · a866bb31
    Ben Boeckel authored
    Checking for this means that any off screen rendering does not free its
    textures because those windows are never mapped. With OSMesa, this shows
    up as a memory leak because the memory is all in-process versus hardware
    drivers where the memory is leaked in the driver or kernel instead.
    Change-Id: Ie5141b72c6a137a63eb083ca10eb142466ee7d16
vtkOpenGLTexture.cxx 18.7 KB