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  • Ken Martin's avatar
    update shadow maps to use exponential functions · def9161c
    Ken Martin authored
    This topic changes the shadow map passes in VTK to use an exponential
    function which behaves a bit better and is faster.
    
    also fix a bug where for directional lights the parallel
    scale was double what it should be.
    
    Also add in the capability to support subsurface scattering
    by compouting a thickness value in the lighting calc.
    def9161c