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David DeMarle authored
make ospray pass create the scene graph so user doesn't have to move ospray specific controls to ivars on ospraynodes Improve caching Now we cache what we can but not so much that we fail time, or dynamic, or actor hiding. Also prevent double delete on actor hiding and style no special access just for ospray Access to scenegraph view node would probably be OK. make sure we get cell colors right for arbitrary polygons using a reverse index from triangulated (or cylindered or pointed) output cell back to input vtk cell. The output cells are homogenous but the input cells aren't necessarily. quad 0 -> tri 0 : rindex 0 tri 1 : rindex 0 tri 1 -> tri 2 : rindex 0 color 0 -> color 0,1 color 1 -> color 2 flesh out point size and line width controls Now user chosen pointsize and linewidth on mapper matter. Also, user can designate a point aligned array to vary elements individually and user can provide a lookuptable to manipulate those values arbitrarily. In al...
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