1. 14 Aug, 2007 1 commit
  2. 09 Jul, 2007 1 commit
    • Dave Demarle's avatar
      ENH: Provide VTK level infrastructure for point selection. There is now a new... · 5b184783
      Dave Demarle authored
      ENH: Provide VTK level infrastructure for point selection. There is now a new optional selection render pass which renders every N'th vertex of each polygon in color N. A new query method after the selection render will return two arrays, an 'any vert selected in this cell' array and a 'these particular vertices were the ones selected' array.
      5b184783
  3. 08 Mar, 2007 1 commit
  4. 05 Mar, 2007 1 commit
  5. 22 Nov, 2006 1 commit
  6. 18 Aug, 2006 1 commit
  7. 15 Aug, 2006 4 commits
  8. 10 Aug, 2006 1 commit
  9. 08 Jun, 2006 1 commit
  10. 02 Jun, 2006 1 commit
  11. 26 Apr, 2006 1 commit
  12. 23 Jan, 2006 1 commit
  13. 10 Oct, 2005 1 commit
    • Kenneth Moreland's avatar
      · f6d8e961
      Kenneth Moreland authored
      ENH: Add a flag that enables/disables the rendering.  This allows you to
      render only part of or multiplex a render window.
      f6d8e961
  14. 26 Aug, 2005 1 commit
    • Sebastien Barre's avatar
      BUG: [backward compat change]. GetActiveCamera() does not reset the camera... · 4bf5d204
      Sebastien Barre authored
      BUG: [backward compat change]. GetActiveCamera() does not reset the camera anymore. If the renderer had no camera, it would create one automatically *and* reset it. This side effect would trigger the whole pipeline to get the props bounds. Moreover, a call to GetActiveCamera()->Foobar() would have different/inconsistent results depending on whether or not the renderer had a camera already. GetActiveCamera() still creates a cam, but does not reset it. If one calls GetActiveCamera(), it should have full control of it anyway at this point (and reset it or not). The old friendly behaviour remains though, if the user does not bother with the camera at all, it is created during the first render *and* reset to show the whole scene.
      4bf5d204
  15. 25 Aug, 2005 2 commits
  16. 19 Apr, 2005 1 commit
  17. 01 Feb, 2005 1 commit
  18. 04 Jan, 2005 1 commit
    • Brad King's avatar
      ENH: Another windows.h update. Methods that are mangled are now all... · be0bb546
      Brad King authored
      ENH: Another windows.h update.  Methods that are mangled are now all deprecated (except GetClassName which will have its own pass later).  Those that were renamed to have internal protected names (like RemovePropInternal) have been renamed again to a new non-mangled public name (like RemoveViewProp).  After the VTK 5.0 release we can remove the mangled names altogether.
      be0bb546
  19. 15 Dec, 2004 1 commit
    • Brad King's avatar
      ENH: Removing inclusion of windows.h by top VTK headers. This results in a... · 3be919f8
      Brad King authored
      ENH: Removing inclusion of windows.h by top VTK headers.  This results in a substantial compile time reduction (~70%) on Windows compilers.  It also avoids forcing windows name mangling on user code.  Preprocessor work-arounds for this mangling has been added for VTK methods.  A new vtkWindows.h has been created for VTK code that really needs the windows API.  A vtkOpenGL.h has been created for VTK code that needs GL/gl.h because this header requires windows.h to be included first on some compilers.  This addresses bug #836.
      3be919f8
  20. 27 Sep, 2004 1 commit
  21. 10 Sep, 2004 1 commit
  22. 31 Aug, 2004 3 commits
  23. 05 May, 2004 1 commit
  24. 04 May, 2004 2 commits
  25. 23 Apr, 2004 1 commit
  26. 29 Mar, 2004 1 commit
  27. 20 Feb, 2004 1 commit
  28. 17 Feb, 2004 2 commits
  29. 21 Jan, 2004 2 commits
  30. 20 Jan, 2004 2 commits