1. 18 Dec, 2014 1 commit
  2. 01 Dec, 2014 1 commit
    • Ken Martin's avatar
      Add in support for OpenGL ES 3.0 · 8aef7c2b
      Ken Martin authored
      Make the build process use the opengl ES 3.0 header files if
      selected and modify the backend to enable more features when
      using ES 3.0. VAOs, FBOs, and instanced draw calls are enabled.
      
      There are still some changes to be made for textures probably and
      as with ES 2.0 only some modules have been tested/converted.
      
      Change-Id: If244dc5bc9295a86f98b032b3a21995336a8fb05
      8aef7c2b
  3. 18 Sep, 2014 1 commit
  4. 17 Sep, 2014 1 commit
  5. 16 Sep, 2014 1 commit
  6. 05 Sep, 2014 1 commit
  7. 26 Jun, 2014 1 commit