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Christian Butz
VTK
Commits
4ddc4b9c
Commit
4ddc4b9c
authored
Nov 07, 2011
by
Philippe Pébay
Browse files
More detailed testing of the newer and older scalar bar options
Change-Id: Ibf5421d5c6a2112d24ffd767efe8718aa22c20ea
parent
549c3c5a
Changes
1
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Inline
Side-by-side
Rendering/Testing/Cxx/TestScalarBar.cxx
View file @
4ddc4b9c
...
...
@@ -82,6 +82,8 @@ int TestScalarBar( int argc, char *argv[] )
scalarBar1
->
GetPositionCoordinate
()
->
SetValue
(
0.6
,
0.1
);
scalarBar1
->
SetHeight
(
0.5
);
scalarBar1
->
SetTextPositionToPrecedeScalarBar
();
scalarBar1
->
GetTitleTextProperty
()
->
SetColor
(
0.
,
0.
,
1.
);
scalarBar1
->
GetLabelTextProperty
()
->
SetColor
(
0.
,
0.
,
1.
);
scalarBar1
->
SetEnhancedMode
(
1
);
scalarBar1
->
SetDrawFrame
(
1
);
scalarBar1
->
GetFrameProperty
()
->
SetColor
(
0.
,
0.
,
0.
);
...
...
@@ -98,6 +100,8 @@ int TestScalarBar( int argc, char *argv[] )
scalarBar2
->
GetPositionCoordinate
()
->
SetCoordinateSystemToNormalizedViewport
();
scalarBar2
->
GetPositionCoordinate
()
->
SetValue
(
0.05
,
0.05
);
scalarBar2
->
SetTextPositionToPrecedeScalarBar
();
scalarBar2
->
GetTitleTextProperty
()
->
SetColor
(
0.
,
0.
,
1.
);
scalarBar2
->
GetLabelTextProperty
()
->
SetColor
(
0.
,
0.
,
1.
);
scalarBar2
->
SetEnhancedMode
(
1
);
scalarBar2
->
SetDrawFrame
(
1
);
scalarBar2
->
GetFrameProperty
()
->
SetColor
(
1.
,
0.
,
0.
);
...
...
@@ -112,19 +116,23 @@ int TestScalarBar( int argc, char *argv[] )
scalarBar3
->
GetPositionCoordinate
()
->
SetValue
(
0.8
,
0.1
);
scalarBar3
->
SetHeight
(
0.5
);
scalarBar3
->
SetTextPositionToPrecedeScalarBar
();
scalarBar3
->
GetTitleTextProperty
()
->
SetColor
(
0.
,
0.
,
1.
);
scalarBar3
->
GetLabelTextProperty
()
->
SetColor
(
0.
,
0.
,
1.
);
scalarBar3
->
SetEnhancedMode
(
1
);
scalarBar3
->
SetDrawFrame
(
1
);
scalarBar3
->
GetFrameProperty
()
->
SetColor
(
0.
,
0.
,
0.
);
scalarBar3
->
SetDrawBackground
(
0
);
// Add the actors to the renderer, set the background and size
//
ren1
->
AddActor
(
outlineActor
);
ren1
->
AddActor
(
scalarBar1
);
ren1
->
AddActor
(
scalarBar2
);
ren1
->
AddActor
(
scalarBar3
);
// Add the actors to the renderer, set the background and size
//
ren1
->
SetBackground
(
0.1
,
0.2
,
0.4
);
ren1
->
GradientBackgroundOn
();
ren1
->
SetBackground
(
.5
,
.5
,
.5
);
ren1
->
SetBackground2
(
.0
,
.0
,
.0
);
renWin
->
SetSize
(
700
,
500
);
// render the image
...
...
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