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Ken Martin authored
TestActor3D needed to pass its info down to deleates it uses to do the rendering. Added that code. This fixes a failing depth peeling test. Reverted multisample change for OpenGL2 as it was causing all offscreen tests to fail (many MPI tests use os rendering). Change-Id: Ida4d2ff36a60c7e1e6f4a434208d19933791a3e5
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