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Ken Martin authored
Make the build process use the opengl ES 3.0 header files if selected and modify the backend to enable more features when using ES 3.0. VAOs, FBOs, and instanced draw calls are enabled. There are still some changes to be made for textures probably and as with ES 2.0 only some modules have been tested/converted. Change-Id: If244dc5bc9295a86f98b032b3a21995336a8fb05
8aef7c2b