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  • Ken Martin's avatar
    Add in support for OpenGL ES 3.0 · 8aef7c2b
    Ken Martin authored
    Make the build process use the opengl ES 3.0 header files if
    selected and modify the backend to enable more features when
    using ES 3.0. VAOs, FBOs, and instanced draw calls are enabled.
    
    There are still some changes to be made for textures probably and
    as with ES 2.0 only some modules have been tested/converted.
    
    Change-Id: If244dc5bc9295a86f98b032b3a21995336a8fb05
    8aef7c2b