• Ken Martin's avatar
    A few dashboard fixes as described below · 59b539a0
    Ken Martin authored
    GPUVolume rendering was activating texture units and never
    deactivating them.  The TextureUnitManager was allowing this
    when it should not have been.
    GenericCompoistePolyDataMapper was not releasing graphics
    resources on its helper.
    Added in some opengl error reporting logic that someone had added
    to only the old backend.
    DepthPeeling was not releasing all of its graphics resources.
    Removed a couple extra includes.
    Added a MakeCurrent in TextureObject when it releases its
    graphics resources. Sometimes this happens when another window
    is current as a side effect.
vtkGaussianBlurPass.cxx 13.6 KB