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  • David C. Lonie's avatar
    Add depth peeling benchmark. · 1b26ec3c
    David C. Lonie authored
    This 10M triangle scene stresses depth peeling implementations to see
    how well they perform.
    
    Results (nVidia Quadro 2000M, Release build):
    
    vtkDepthPeelingPass: 1.2 FPS (0.77s first frame, 0.83s subsequent)
    vtkDualDepthPeelingPass: 2.5 FPS (0.56s first frame, 0.40s subsequent)
    
    We see a roughly 50% improvement with the new dual algorithm, since
    the dual algorithm peels 2 layers per geometry pass.
    
    For reference, simple alpha blending results in 49 FPS, 0.18s first frame,
    0.020s subsequent.
    1b26ec3c