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  • David C. Lonie's avatar
    Add vtkDualDepthPeelingPass. · 19d945f7
    David C. Lonie authored
    This implements a new depth peeling algorithm that peels layers of
    fragments from both the front and back of the translucent geometry at
    once.
    
    This also introduces vtkOpenGLRenderPass, which provides a virtual API
    that allows custom shader code replacements without the need to edit
    all mappers.
    
    The older vtkDepthPeelingPass has been updated to use the new
    vtkOpenGLRenderPass API, and is left in VTK as a fallback for drivers
    that lack support for the dual peeling features (floating point textures
    in particular).
    19d945f7