// Copyright(C) 1999-2017 National Technology & Engineering Solutions
// of Sandia, LLC (NTESS).  Under the terms of Contract DE-NA0003525 with
// NTESS, the U.S. Government retains certain rights in this software.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
//
//     * Neither the name of NTESS nor the names of its
//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "Ioss_CodeTypes.h"           // for IntVector
#include "Ioss_ElementTopology.h"     // for ElementTopology
#include <Ioss_ElementVariableType.h> // for ElementVariableType
#include <Ioss_ShellLine2D2.h>
#include <cassert> // for assert
#include <cstddef> // for nullptr

//------------------------------------------------------------------------
// Define a variable type for storage of this elements connectivity
namespace Ioss {
  const char *ShellLine2D2::name = "shellline2d2";
  class St_ShellLine2D2 : public ElementVariableType
  {
  public:
    static void factory() { static St_ShellLine2D2 registerThis; }

  protected:
    St_ShellLine2D2() : ElementVariableType(Ioss::ShellLine2D2::name, 2) {}
  };
} // namespace Ioss
// ========================================================================
namespace {
  struct Constants
  {
    static const int nnode     = 2;
    static const int nedge     = 2;
    static const int nedgenode = 2;
    static const int nface     = 0;
    static const int nfacenode = 0;
    static const int nfaceedge = 0;
  };
} // namespace

void Ioss::ShellLine2D2::factory()
{
  static Ioss::ShellLine2D2 registerThis;
  Ioss::St_ShellLine2D2::factory();
}

Ioss::ShellLine2D2::ShellLine2D2() : Ioss::ElementTopology(Ioss::ShellLine2D2::name, "ShellLine_2")
{
  Ioss::ElementTopology::alias(Ioss::ShellLine2D2::name, "Shell_Line_2_2D");
  Ioss::ElementTopology::alias(Ioss::ShellLine2D2::name, "SHELL_LINE_2");
}

Ioss::ShellLine2D2::~ShellLine2D2() = default;

int Ioss::ShellLine2D2::parametric_dimension() const { return 1; }
int Ioss::ShellLine2D2::spatial_dimension() const { return 2; }
int Ioss::ShellLine2D2::order() const { return 1; }

int Ioss::ShellLine2D2::number_corner_nodes() const { return 2; }
int Ioss::ShellLine2D2::number_nodes() const { return Constants::nnode; }
int Ioss::ShellLine2D2::number_edges() const { return Constants::nedge; }
int Ioss::ShellLine2D2::number_faces() const { return Constants::nface; }

int Ioss::ShellLine2D2::number_nodes_edge(int /* edge */) const { return Constants::nedgenode; }

int Ioss::ShellLine2D2::number_nodes_face(int face) const
{
  // face is 1-based.  0 passed in for all faces.
  assert(face >= 0 && face <= number_faces());
  return Constants::nfacenode;
}

int Ioss::ShellLine2D2::number_edges_face(int face) const
{
  // face is 1-based.  0 passed in for all faces.
  assert(face >= 0 && face <= number_faces());
  return Constants::nfaceedge;
}

Ioss::IntVector Ioss::ShellLine2D2::edge_connectivity(int edge_number) const
{
  Ioss::IntVector connectivity(Constants::nedgenode);
  if (edge_number == 1) {
    connectivity[0] = 0;
    connectivity[1] = 1;
  }
  else {
    connectivity[0] = 1;
    connectivity[1] = 0;
  }
  return connectivity;
}

Ioss::IntVector Ioss::ShellLine2D2::face_connectivity(int /* face_number */) const
{
  Ioss::IntVector connectivity;
  return connectivity;
}

Ioss::IntVector Ioss::ShellLine2D2::element_connectivity() const
{
  Ioss::IntVector connectivity(number_nodes());
  for (int i = 0; i < number_nodes(); i++) {
    connectivity[i] = i;
  }
  return connectivity;
}

Ioss::ElementTopology *Ioss::ShellLine2D2::face_type(int /* face_number */) const
{
  return (Ioss::ElementTopology *)nullptr;
}

Ioss::ElementTopology *Ioss::ShellLine2D2::edge_type(int /* edge_number */) const
{
  return Ioss::ElementTopology::factory("edge2");
}
