diff --git a/Help/manual/cmake-properties.7.rst b/Help/manual/cmake-properties.7.rst
index f082518945416ab932c4b1dd9e465efbc285a34c..c21c3d880ec18d50cae2bbc33a2d8d14752468e5 100644
--- a/Help/manual/cmake-properties.7.rst
+++ b/Help/manual/cmake-properties.7.rst
@@ -343,6 +343,7 @@ Properties on Source Files
    /prop_sf/VS_SHADER_FLAGS
    /prop_sf/VS_SHADER_MODEL
    /prop_sf/VS_SHADER_TYPE
+   /prop_sf/VS_TOOL_OVERRIDE.rst
    /prop_sf/VS_XAML_TYPE
    /prop_sf/WRAP_EXCLUDE
    /prop_sf/XCODE_EXPLICIT_FILE_TYPE
diff --git a/Help/prop_sf/VS_TOOL_OVERRIDE.rst b/Help/prop_sf/VS_TOOL_OVERRIDE.rst
new file mode 100644
index 0000000000000000000000000000000000000000..8bdc5ca50d04f442cf6c14c5b7cbcb08fc2f2dc5
--- /dev/null
+++ b/Help/prop_sf/VS_TOOL_OVERRIDE.rst
@@ -0,0 +1,5 @@
+VS_TOOL_OVERRIDE
+----------------
+
+Override the default Visual Studio tool that will be applied to the source file
+with a new tool not based on the extension of the file.
diff --git a/Help/release/dev/vs-tool-override.rst b/Help/release/dev/vs-tool-override.rst
new file mode 100644
index 0000000000000000000000000000000000000000..e1177c8d6c5bd2648e681941e96ae2d6281fa4b4
--- /dev/null
+++ b/Help/release/dev/vs-tool-override.rst
@@ -0,0 +1,5 @@
+vs-tool-override
+----------------
+
+* A :prop_sf:`VS_TOOL_OVERRIDE` source file property was created to tell
+  :ref:`Visual Studio Generators` what tool to use for a source file.
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index 3b1cddb62048dc6b28ed4d909d4d7247bfca95d9..ed84befdf50305aa14479ecae225661155db2688 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -1203,6 +1203,11 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
     }
   }
 
+  const char* toolOverride = sf->GetProperty("VS_TOOL_OVERRIDE");
+  if (toolOverride && *toolOverride) {
+    tool = toolOverride;
+  }
+
   std::string deployContent;
   std::string deployLocation;
   if (this->GlobalGenerator->TargetsWindowsPhone() ||
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt
index ae8275551711c1b87332addb5b71a748f9c68230..6b026fc70747d049fba5f969d6ead357224eaa34 100644
--- a/Tests/VSWinStorePhone/CMakeLists.txt
+++ b/Tests/VSWinStorePhone/CMakeLists.txt
@@ -98,13 +98,17 @@ elseif (NOT "${PLATFORM}" STREQUAL "DESKTOP")
     )
 endif()
 
+set(STRING_FILES
+  Direct3DApp1/Strings/en-US/Resources.resw)
+
 set(RESOURCE_FILES
-  ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES}
+  ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} ${STRING_FILES}
   Direct3DApp1/Direct3DApp1_TemporaryKey.pfx)
 
 set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
 set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
 set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets")
+set_property(SOURCE ${STRING_FILES} PROPERTY VS_TOOL_OVERRIDE "PRIResource")
 set_property(SOURCE ${DEBUG_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>)
 set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
   VS_DEPLOYMENT_CONTENT $<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>,$<CONFIG:MinSizeRel>>)
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw b/Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw
new file mode 100644
index 0000000000000000000000000000000000000000..8c2c8ae4f725dbf5fa519e9f2d08ca67207fac9f
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw
@@ -0,0 +1,123 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!--
+    Microsoft ResX Schema
+
+    Version 2.0
+
+    The primary goals of this format is to allow a simple XML format
+    that is mostly human readable. The generation and parsing of the
+    various data types are done through the TypeConverter classes
+    associated with the data types.
+
+    Example:
+
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+
+    There are any number of "resheader" rows that contain simple
+    name/value pairs.
+
+    Each data row contains a name, and value. The row also contains a
+    type or mimetype. Type corresponds to a .NET class that support
+    text/value conversion through the TypeConverter architecture.
+    Classes that don't support this are serialized and stored with the
+    mimetype set.
+
+    The mimetype is used for serialized objects, and tells the
+    ResXResourceReader how to depersist the object. This is currently not
+    extensible. For a given mimetype the value must be set accordingly:
+
+    Note - application/x-microsoft.net.object.binary.base64 is the format
+    that the ResXResourceWriter will generate, however the reader can
+    read any of the formats listed below.
+
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with
+            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" use="required" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <data name="TestString" xml:space="preserve">
+    <value>Test String</value>
+  </data>
+</root>